Dungeon Crawl Stone Soup version 0.33-a0-964-g555990002e (webtiles) character file. Game seed: 6767925579657703714 38 Jaykeld the Apothecary (level 3, -3/25 HPs) Began as a Djinni Conjurer on Feb 19, 2025. Slain by a ribbon worm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (275 turns). Jaykeld the Apothecary (Djinni Conjurer) Turns: 275, Time: 00:02:00 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 8 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.1 Fighting + Level 3.2 Dodging + Level 2.4 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 e - Slow Hex 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 98% to hit) You focus your ray upon the endoplasm. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits the endoplasm. You kill the endoplasm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You see here a hobgoblin corpse. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray misses the ribbon worm. The searing ray hits the ribbon worm! The ribbon worm is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Unknown command. You struggle to detach yourself from the web. You stop channelling your searing ray. You struggle to detach yourself from the web. The web tears apart. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The web tears apart. The ribbon worm bites you. You die... #. #. ###### ###. ..^..# ... . #... #. ... ####.# #. #..#######....#########. #...w.@ww.......w..).†. ####################### You could see 3 ribbon worms. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) 4 bats 3 endoplasms 3 goblins (D:2) 4 hobgoblins (D:2) 3 ball pythons 2 frilled lizards (D:1) 3 kobolds (D:1) 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jaykeld the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jaykeld set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 72 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 181 | D:1 | You are sucked into a shaft and drop 1 floor! 232 | D:2 | Reached XP level 3. HP: 9/25 MP: 0/0 232 | D:2 | Learned a level 1 spell: Slow 274 | D:2 | HP: 1/25 [ribbon worm (2)] 275 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic D:2: layout_basic, st_stairs_7, nrook_uturn, minmay_joined_circles, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.2 Fighting | | 0.1 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 20 Searing Ray || 12 Use: Scroll || 1 Armour: Robe || 21 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 274 | 274 | 0 | 0 | 173 | 2 | 137.0 | Dungeon | 274 | 274 | 0 | 0 | 173 | 2 | 137.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 181 daAuts D:2: 93 daAuts