Dungeon Crawl Stone Soup version 0.33-a0-985-g45e6bba2ff (webtiles) character file. Game seed: 9027481809838042340 207 Jaykeld the Ducker (level 6, -3/41 HPs) Began as a Djinni Conjurer on Feb 21, 2025. Slain by a scorpion (5 damage) ... on level 4 of the Dungeon. The game lasted 00:05:08 (2032 turns). Jaykeld the Ducker (Djinni Conjurer) Turns: 2032, Time: 00:05:10 Health: -3/41 AC: 2 Str: 6 XL: 6 Next: 10% Gold: 257 EV: 12 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 257 gold pieces. Inventory: Missiles r - a throwing net Armour a - a +0 robe (worn) Scrolls f - a scroll of amnesia Potions b - a potion of moonshine g - a potion of might {unknown} h - 4 potions of curing i - 2 potions of berserk rage {unknown} k - a potion of heal wounds {unknown} p - a potion of haste Skills: + Level 0.5 Fighting + Level 4.4 Dodging + Level 3.6 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Slow Hex 76% N/A 2% 1 f - Blink Tloc 38% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion stings you. The magic dart hits the scorpion. The scorpion is moderately wounded. The scorpion closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion misses you. The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. The searing ray hits the endoplasm! You kill the endoplasm! The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 78% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... #.... ....# .........# ....# ........# ....# ........# ....# ........# ...<# ####.......# ....# #..#.......# ....# #..+s......+ ....####### #..#@......# ##........###..#.......# #........#....'.......# #........#....#.......# #........#....#.......# ##+##....#....#.......# #....######........ #.................. #.................. You could see a scorpion. Vanquished Creatures A howler monkey (D:4) Natasha (thrice) (D:3) Terence (D:3) 2 adders (D:2) 3 dart slugs 2 ribbon worms (D:2) 5 ball pythons (D:1) A bat (D:3) 3 endoplasms 4 goblins 6 hobgoblins 3 jackals (D:1) 5 quokkas 3 frilled lizards 2 kobolds (D:1) 3 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jaykeld the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jaykeld set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 43 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 183 | D:1 | Found a faded altar of an unknown god. 400 | D:1 | Reached skill level 3 in Dodging 400 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 400 | D:1 | Learned a level 1 spell: Slow 610 | D:2 | You are sucked into a shaft and drop 1 floor! 631 | D:3 | Noticed Natasha 636 | D:3 | Killed Natasha 637 | D:3 | Reached XP level 4. HP: 16/31 MP: 0/0 659 | D:3 | Noticed Natasha 668 | D:3 | Killed Natasha 701 | D:3 | Noticed Natasha 705 | D:3 | Killed Natasha 706 | D:3 | Reached XP level 5. HP: 14/35 MP: 0/0 706 | D:3 | Learned a level 2 spell: Blink 799 | D:3 | Noticed Terence 811 | D:3 | Killed Terence 812 | D:3 | Reached skill level 4 in Dodging 2022 | D:4 | Reached XP level 6. HP: 32/41 MP: 0/0 2032 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_shading, layout_basic, basic_ecumenical_altar D:2: layout_loops_ring D:3: layout_rooms, uniq_terence, uniq_natasha D:4: layout_gridville Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.6 Dodging | 3 4 | 4.4 Fighting | | 0.5 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Forgecraft | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 83 || 126 Searing Ray | | 7 || 7 Blink | | 4 || 4 Use: Scroll | | 12 || 12 Armour: Robe | 4 | 18 || 22 Dodge: Dodged | 2 | 8 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2049 | 2000 | 49 | 291 | 1397 | 4 | 512.2 | Dungeon | 2049 | 2000 | 49 | 291 | 1397 | 4 | 512.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 782 daAuts D:3: 669 daAuts D:1: 526 daAuts D:4: 71 daAuts