Dungeon Crawl Stone Soup version 0.33-a0-1003-ge20181a0a6 (webtiles) character file. Game seed: 17892188755725991622 65 Jaykeld the Ducker (level 4, -4/31 HPs) Began as a Djinni Conjurer on Feb 24, 2025. Slain by Terence ... wielding a +3 flail of protection (11 damage) ... on level 3 of the Dungeon. The game lasted 00:02:23 (1674 turns). Jaykeld the Ducker (Djinni Conjurer) Turns: 1674, Time: 00:02:24 Health: -4/31 AC: 2 Str: 6 XL: 4 Next: 35% Gold: 94 EV: 22 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... f - +5 ring of evasion Stlth ++ c - +5 ring of evasion HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +5 ring of evasion (worn) f - a +5 ring of evasion (worn) g - a +5 ring of evasion Scrolls b - a scroll of teleportation e - 2 scrolls of identify {unknown} Potions d - a potion of magic {unknown} h - 2 potions of brilliance {unknown} Skills: + Level 3.5 Dodging + Level 2.8 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 e - Apportation Tloc 36% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ! Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 flail of protection and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence misses you. Terence misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 flail of protection and wearing a +0 scale mail (severely wounded, 81% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +3 flail of protection! * * * LOW HITPOINT WARNING * * * The searing ray misses Terence. * * * LOW HITPOINT WARNING * * * Terence hits you with a +3 flail of protection! You die... Terence says, "And stay out!" ... .. ).#### #..#.. #.#..#.# #.#..#.# ... #.#.@#.# .... ##.#.@#.# .... ......#.....#.######. ...........#.............. ...........#....##.####### .......................... ....# #.......###.#####. ....# #...........# ....# #.....#.##### ....# #.....#.# You could see Terence. Vanquished Creatures Jessica (D:3) An adder (D:2) 2 dart slugs (D:2) 3 endoplasms A giant cockroach (D:2) A goblin (D:1) A hobgoblin (D:1) 4 kobolds (D:1) 2 quokkas A ball python (D:1) 4 bats (D:1) A frilled lizard (D:2) 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jaykeld the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jaykeld set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 63 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 351 | D:1 | Found Ebysace's Distillery. 439 | D:1 | Found a faded altar of an unknown god. 883 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 883 | D:2 | Learned a level 1 spell: Apportation 1657 | D:3 | Noticed Jessica 1660 | D:3 | Killed Jessica 1661 | D:3 | Reached XP level 4. HP: 29/31 MP: 0/0 1661 | D:3 | Noticed Terence 1674 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, serial_shops, shop, hellmonk_ecumenical_altar_arch_garden D:2: layout_loops_corners D:3: layout_basic, pf_just_have_faith, serial_bayou_crossing, chequers_serial_rivers_large_a, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.8 Dodging | 3 | 3.5 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 53 | 3 || 56 Searing Ray | | 3 || 3 Use: Scroll | 5 | || 5 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | 6 | 5 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1672 | 1603 | 69 | 0 | 1466 | 3 | 557.3 | Dungeon | 1672 | 1603 | 69 | 0 | 1466 | 3 | 557.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 875 daAuts D:1: 597 daAuts D:3: 199 daAuts