Dungeon Crawl Stone Soup version 0.33-a0-1005-ge7142aa715 (webtiles) character file. Game seed: 17736345685588282576 49 Jaykeld the Magician (level 4, -6/31 HPs) Began as a Djinni Conjurer on Feb 25, 2025. Mangled by Terence ... wielding a +0 flail (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:10 (1789 turns). Jaykeld the Magician (Djinni Conjurer) Turns: 1789, Time: 00:01:11 Health: -6/31 AC: 2 Str: 6 XL: 4 Next: 2% Gold: 104 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of noise {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of immolation {unknown} i - a scroll of identify {unknown} j - a scroll of acquirement {unknown} l - a scroll of teleportation {unknown} m - a scroll of fog {unknown} Potions b - a potion of might {unknown} c - 2 potions of lignification {unknown} f - a potion of invisibility {unknown} g - a potion of ambrosia {unknown} k - a potion of cancellation {unknown} Skills: + Level 3.3 Dodging + Level 2.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Forgecraft + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 30% 4 e - Kinetic Grapnel Frge 72% 1d6 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence barely misses you. Terence is nearby! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Terence is nearby! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +0 flail. Terence is nearby! The magic dart hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 scale mail of positive energy (moderately wounded, 81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) A bombardier beetle comes into view. Terence barely misses you. The searing ray misses Terence. Terence hits you with a +0 flail. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The searing ray hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence looks scornfully at you. Terence barely misses you. Terence hits you with a +0 flail! You die... Terence says, "Win and live. Lose and die. It's the rule of life." P~~~P.# #.####.# ~~≈♣~P## #.# #.# ♣♣♣♣~~P###.####.## ≈ ♣~~~...#.......# ♣♣P♣♣~PP....###..# ~PPPP♣PP##..# #..# PP~.P~♣~~#..###..# PP..P~~P~........# ~###.P~~.P######@# # #.P~♣PP.. #@# #+PP P~.. ... ..P ...## .#### .. #. . You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 8 bats 7 endoplasms 2 giant cockroaches 2 hobgoblins 2 quokkas 3 ball pythons 7 frilled lizards 3 goblins 4 kobolds 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jaykeld the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jaykeld set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 124 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 272 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 272 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1083 | D:2 | Found a faded altar of an unknown god. 1547 | D:3 | Reached XP level 4. HP: 30/31 MP: 0/0 1776 | D:3 | Noticed Terence 1789 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_ring, minmay_misc_feat_alley D:2: layout_rooms, chequers_ecumenical_altar_twisty, minmay_misc_feat_hallway, minivault_24 D:3: layout_loops_corners, mainiacjoe_overflow_catwalk_spiral, serial_bayou, serial_bayou_shore_b, serial_bayou_lagoon_a, serial_bayou_pond_e, serial_bayou_ford_a, kennysheep_big_empty_room, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.3 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 79 | 7 || 86 Searing Ray | | 1 || 1 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 2 | 4 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1788 | 1668 | 120 | 0 | 1495 | 3 | 596.0 | Dungeon | 1788 | 1668 | 120 | 0 | 1495 | 3 | 596.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 957 daAuts D:2: 559 daAuts D:3: 271 daAuts