Dungeon Crawl Stone Soup version 0.31-a0-986-g5e6e4ef867 (webtiles) character file. Game seed: 3577428654856727563 11 Jedisixx the Grave Robber (level 2, -1/19 HPs) Began as a Mummy Necromancer on Nov 10, 2023. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:28 (251 turns). Jedisixx the Grave Robber (Mummy Necromancer) Turns: 251, Time: 00:01:29 Health: -1/19 AC: 2 Str: 11 XL: 2 Next: 17% Magic: 2/5 EV: 12 Int: 14 God: Gold: 4 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . b - +0 whip rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: acrobat, faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons b - a +0 whip (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of the acrobat (around neck) Skills: + Level 1.6 Dodging + Level 1.6 Stealth + Level 2.8 Spellcasting + Level 4.4 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 84% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 21% 2d7 11% 3 Animate Dead Necr 21% N/A 34% 4 Agony Necr 21% N/A 67% 5 Irradiate Conj/Tmut 1% 3d12 99% 5 Wereblood Tmut Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The bat hits you. The bat hits you but does no damage. The goblin closely misses you. You hit the goblin. You kill the goblin! The bat closely misses you. The bat barely misses you. You hit the bat. You kill the bat! Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (chance to affect: 85%) You feel a surge of power! The gnoll barely resists. Casting: Necrotise (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (chance to affect: 85%) You feel a surge of power! The gnoll writhes in agony. The gnoll closely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! The gnoll barely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You completely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... #.....###### #.##........ #.##........ #.##........ #######.##........ #.......(......### #.............)# #..............# ######@............)# #....)g†.###[#####..... #............# #.###. #............. ... #.............. .## #...........#.. #...........+..# #.....†.....# #............ You could see a gnoll. Vanquished Creatures 3 bats (D:1) An endoplasm (D:1) 2 goblins (D:1) A frilled lizard (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) A frilled lizard (D:1) 2 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jedisixx the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 224 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 251 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic Action || total ---------------------------++------- Melee: Whip || 9 Cast: Necrotise || 14 Armour: Robe || 8 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 251 | 192 | 59 | 132 | 0 | 1 | 251.0 | Dungeon | 251 | 192 | 59 | 132 | 0 | 1 | 251.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 251 daAuts