Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Jeffert the Conjurer (Draconian Conjurer) Turns: 2312, Time: 00:30:40 Health: 35/36 AC: 5 Str: 9 XL: 5 Next: 21% Magic: 0/8 EV: 12 Int: 20 God: Hepliaklqana [*.....] Gold: 123 SH: 0 Dex: 10 Spells: 4/9 levels left rFire . . . w - +0 mace (holy) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: reduced essence, AC +5, unfitting armour, cold-blooded a: Renounce Religion, Recall Ancestor, Ancestor Identity You are on level 3 of the Dungeon. You worship Hepliaklqana. Hepliaklqana is aware of your devotion. You have visited 1 branch of the dungeon, and seen 4 of its levels. You have collected 123 gold pieces. Inventory: Hand Weapons e - a +0 club h - a +0 short sword i - a +0 sling j - a +0 short sword k - a +0 club m - a +0 dagger o - a +0 whip s - a +0 spear t - a +0 spear u - a +0 club v - a +0 dagger w - a +0 mace of holy wrath (weapon) y - a +0 spear A - a +0 short sword D - a +1 dagger of speed E - a +4 club H - a +0 whip Missiles n - 9 stones r - 6 poisoned darts x - 6 curare-tipped darts Armour b - a +0 leather armour c - a +0 plate armour F - a +0 ring mail J - a +0 leather armour Wands a - a wand of mindburst (2) Scrolls l - a scroll labelled REEMMU JICUIWILL z - 2 scrolls labelled YWETZO ATWEQAK B - a scroll labelled YZEC ILOTU C - a scroll labelled NIEKLU NIGYM G - a scroll labelled AKHLAO QEOVIMI I - a scroll labelled WETUER BENOTI Potions d - 2 pink potions f - 2 grey potions g - 2 fuming purple potions p - 2 brown potions q - a fuming coppery potion Skills: + Level 1.0 Fighting + Level 0.1 Maces & Flails + Level 0.2 Ranged Weapons + Level 2.3 Dodging + Level 2.6 Stealth + Level 2.6 Spellcasting + Level 5.3 Conjurations You have 4 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Ensorcelled Hibernat Hex/Ice 4% N/A 22% 2 c - Searing Ray Conj 48% 2d6 2% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 26% 3d8 8% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Blink Tloc 4% N/A 22% 2 Lesser Beckoning Tloc 4% N/A 22% 2 Passwall Tmut/Erth 1% N/A 22% 2 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The river rat is almost dead. (Press . to maintain the ray.) The river rat completely misses you. The searing ray hits the river rat. You kill the river rat! A rat comes into view. You swap places. You start resting. Magic restored. You swap places. A rat and an adder come into view. The adder hisses angrily. The adder bites you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (ally target, 79% to hit) The searing ray hits the adder! The adder is almost dead. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) The adder closely misses you. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - adder Aim: an adder (almost dead, ally target, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder barely misses you. Cihuaton barely misses the adder. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, ally target, 66% to hit) The searing ray hits the adder. You kill the adder! (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (ally target, 79% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) ################## .................###### ..###...########@R~~~.# ..##.....# ##.~~~~# ..###...## ..†~~# ..# ##.## ..~~~# ..# #.# ...~~# ..# #.# #.#### .# ##'## .# ## ##...## ####.## ##.....## #.. .# You can see the friendly Cihuaton the ancestor. Vanquished Creatures Ijyb (D:3) 5 gnolls A river rat (D:3) 3 adders An ufetubus (D:4) A dart slug (D:1) An orc (D:3) 4 ball pythons (D:1) 3 endoplasms 4 giant cockroaches 4 goblins 3 hobgoblins 2 jackals (D:3) 2 quokkas 2 bats 3 frilled lizards 3 kobolds 7 rats 50 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:3) 1 creature vanquished. Vanquished Creatures (others) An ancestor (D:3) 1 creature vanquished. Grand Total: 52 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffert the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 134 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 464 | D:1 | Reached XP level 3. HP: 25/26 MP: 0/6 612 | D:2 | Found a hazy altar of Hepliaklqana. 632 | D:2 | Became a worshipper of Hepliaklqana the Forgotten 791 | D:2 | Reached skill level 5 in Conjurations 876 | D:2 | Reached skill level 1 in Fighting 952 | D:2 | Reached XP level 4. HP: 35/35 MP: 3/7 993 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 1005 | D:2 | Learned a level 2 spell: Searing Ray 1248 | D:2 | Reached * piety under Hepliaklqana 1996 | D:3 | Noticed Ijyb 2011 | D:3 | Killed Ijyb 2107 | D:4 | Reached XP level 5. HP: 36/36 MP: 8/8 Illustrated notes Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.3 Conjurations | 5 | 5.3 Fighting | 1 | 1.0 Stealth | 2 | 2.6 Maces & Flails | | 0.1 Ranged Weapons | | 0.2 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Tailslap | 3 | 3 || 6 Punch | 1 | || 1 Club | 15 | || 15 Short sword | 3 | || 3 Whip | 3 | || 3 Mace | | 19 || 19 Fire: Sling | 10 | || 10 Cast: Magic Dart | 56 | 30 || 86 Searing Ray | | 14 || 14 Ensorcelled Hiber | | 1 || 1 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | 1 || 2 Armour: Skin | 15 | 7 || 22 Dodge: Dodged | 37 | 26 || 63