Dungeon Crawl Stone Soup version 0.27-a0-1332-g84bddb5ca7 (webtiles) character file. Game seed: 17757795670522313560 0 Jeffwins the Grave Robber (level 1, 13/13 HPs) Began as an Octopode Wanderer on June 25, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (0 turns). Jeffwins the Grave Robber (Octopode Wanderer) Turns: 0, Time: 00:00:19 Health: 13/13 AC: 1 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 1.0 Fighting - Level 2.0 Crossbows + Level 1.0 Throwing + Level 0.0 Dodging + Level 0.0 Stealth - Level 1.0 Shields + Level 2.0 Spellcasting + Level 3.0 Necromancy You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 14% N/A 9% 1 Pain Necr 28% 1d5 9% 1 Vampiric Draining Necr 3% 2d6 26% 3 Sandblast Erth 2% 2d4 28% 1 Shock Conj/Air 4% 1d3 28% 1 Animate Dead Necr 3% N/A 63% 4 Mephitic Cloud Conj/Pois/Air 1% N/A 65% 3 Stone Arrow Conj/Erth 2% 3d7 65% 3 Agony Necr 7% N/A 93% 5 Inventory: Hand Weapons a - a +0 dagger (weapon) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ##..## ##### ......###....## .†..........†.# ...†..........† .......÷..†.... #...........÷.. #........†...# #..@...# ###..÷## ##### There were no monsters in sight! Message History You add the spells Pain, Animate Skeleton, Vampiric Draining, Animate Dead and Agony to your library. You add the spells Sandblast and Stone Arrow to your library. You add the spells Shock and Mephitic Cloud to your library. Options error: Bad object type '%}|\' for autopickup. (~/.crawlrc:1258) Welcome, Jeffwins the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found eight items. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger; and the following spells available to memorise: Animate Skeleton, Pain, Vampiric Draining, Sandblast, Shock, Animate Dead, Mephitic Cloud, Stone Arrow, Agony. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: evilmike_arrival_grusome_pit, layout_rooms, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_straight_2, infiniplex_forest_straight_2, infiniplex_forest_diagonal, infiniplex_forest_corner_2, infiniplex_forest_diagonal, infiniplex_forest_straight_5, infiniplex_forest_clump_diagonal Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Jeffwins set off with the following items: a +0 dagger; and | the following spells available to memorise: Animate | Skeleton, Pain, Vampiric Draining, Sandblast, Shock, | Animate Dead, Mephitic Cloud, Stone Arrow, Agony 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------