Dungeon Crawl Stone Soup version 0.27-a0-1332-g84bddb5ca7 (webtiles) character file. Game seed: 7888043236216904072 0 Jeffwins the Skirmisher (level 1, 16/16 HPs) Began as an Octopode Wanderer on June 25, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). Jeffwins the Skirmisher (Octopode Wanderer) Turns: 0, Time: 00:00:06 Health: 16/16 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 3.0 Fighting + Level 2.0(2.1) Maces & Flails + Level 1.0(1.6) Staves + Level 1.0 Throwing + Level 1.0 Dodging + Level 2.6 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 30% 1 Summon Small Mammal Summ 0% N/A 30% 1 Frozen Ramparts Ice 0% 1d2 67% 3 Summon Guardian Golem Hex/Summ 0% N/A 67% 3 Inventory: Hand Weapons a - a +2 mace (weapon) b - a +0 dagger Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ▒▒+▒▒▒ ▒....▒ ▒.@..▒ ▒....▒ ▒▒▒▒▒▒ There were no monsters in sight! Message History You add the spells Summon Guardian Golem and Summon Small Mammal to your library. You add the spells Frozen Ramparts and Freeze to your library. Options error: Bad object type '%}|\' for autopickup. (~/.crawlrc:1258) Welcome, Jeffwins the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a +0 dagger; and the following spells available to memorise: Freeze, Summon Small Mammal, Frozen Ramparts, Summon Guardian Golem. Okay, then. You aren't carrying any potions. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: arrival_zaba_pyramid, layout_basic, serial_shops, shop, nicolae_diamond_shop, nicolae_shop_stone, nicolae_shop_stone, nicolae_shop_window_shopping, basic_ecumenical_altar Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Jeffwins set off with the following items: a +2 mace, a +0 | dagger; and the following spells available to memorise: | Freeze, Summon Small Mammal, Frozen Ramparts, Summon | Guardian Golem 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------