Dungeon Crawl Stone Soup version 0.27-a0-1332-g84bddb5ca7 (webtiles) character file. Game seed: 13022849327153464432 0 Jeffwins the Cutter (level 1, 14/14 HPs) Began as an Octopode Wanderer on June 25, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (0 turns). Jeffwins the Cutter (Octopode Wanderer) Turns: 0, Time: 00:00:11 Health: 14/14 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 2.0 Fighting + Level 2.0 Short Blades + Level 1.0 Throwing + Level 1.3 Stealth + Level 1.0 Shields + Level 1.0 Spellcasting + Level 1.0 Hexes + Level 1.0 Necromancy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Freeze Ice 0% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corpse Rot Necr/Air N/A N/A 32% 2 Static Discharge Conj/Air 0% N/A 36% 2 Ozocubu's Armour Ice 0% N/A 61% 3 Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles b - 3 curare-tipped darts (quivered) {=f} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ##+## ##...## #.....# #..@..# ##$..## ##### There were no monsters in sight! Message History You add the spells Corpse Rot and Static Discharge to your library. You add the spells Ozocubu's Armour and Freeze to your library. Options error: Bad object type '%}|\' for autopickup. (~/.crawlrc:1258) Welcome, Jeffwins the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 14 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +2 dagger, 3 curare-tipped darts {=f}; and the following spell memorised: Freeze; and the following spells available to memorise: Corpse Rot, Static Discharge, Ozocubu's Armour. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_rooms, ebering_ecumenical_altar_mist Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Jeffwins set off with the following items: a +2 dagger, 3 | curare-tipped darts {=f}; and the following spell | memorised: Freeze; and the following spells available to | memorise: Corpse Rot, Static Discharge, Ozocubu's Armour 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 2/2 0 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------