Dungeon Crawl Stone Soup version 0.30-a0-458-g86641cc369 (webtiles) character file. Game seed: 13945466435231966201 0 Jeffwins the Covered (level 1, 17/17 HPs) Began as an Armataur Wanderer on Dec 14, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (0 turns). Jeffwins the Covered (Armataur Wanderer) Turns: 0, Time: 00:00:21 Health: 17/17 AC: 4 Str: 16 XL: 1 Next: 0% Magic: 2/2 EV: 9 Int: 10 God: Gold: 0 SH: 4 Dex: 12 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . d - +0 leather armour rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Roll + (no gloves) Will ..... (no barding) Stlth +......... (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, rugged brown scales 3, deformed body, armoured tail, roll, long tongue, awkward tongue a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You are completely covered in rugged brown scales. (AC +3, +7% HP) Armour fits poorly on your strangely shaped body. You have a long armoured tail. You roll when moving toward enemies. (Rampage) Your long tongue fully drains potion bottles. (2x potion effects) Your tongue gives you trouble enunciating. (1.5x scroll delay) Skills: + Level 1.0 Fighting + Level 1.0 Maces & Flails + Level 2.4 Armour + Level 1.0 Dodging + Level 2.1 Shields + Level 1.0 Spellcasting + Level 1.7 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Slow Hex 16% N/A 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 4% N/A 58% 3 Fulminant Prism Conj/Hex 1% 3d5 98% 4 Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 buckler (worn) d - a +0 leather armour (worn) Potions c - a potion of curing {@q1} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: # # #. .# #..###..# #..@..# ####### There were no monsters in sight! Message History Options error: Bad monster_list_colour key: strict_neutral (~/.crawlrc:35) Options error: Bad object type '%}|\' for autopickup. (~/.crawlrc:1258) Bad channel name for runrest: 'pray:' Welcome, Jeffwins the Armataur Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 mace, a +0 buckler, a potion of curing {@q1}, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Tukima's Dance, Fulminant Prism. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, shapermc_ecumenical_altar_pompeii, minmay_pentomino_r4 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Armataur Wanderer began the quest for the Orb. 0 | D:1 | Jeffwins set off with the following items: a +0 mace, a +0 | buckler, a potion of curing {@q1}, a +0 leather armour; and | the following spell memorised: Slow; and the following | spells available to memorise: Tukima's Dance, Fulminant | Prism. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 2/2 0 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------