Dungeon Crawl Stone Soup version 0.31-a0-102-g33a4ccc0cb (webtiles) character file. Game seed: 1078206053249460654 0 Jeffwins the Caller (level 1, 9/9 HPs) Began as a Vine Stalker Wanderer on May 26, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (5 turns). Jeffwins the Caller (Vine Stalker Wanderer) Turns: 5, Time: 00:00:17 Health: 9/9 AC: 5 Str: 13 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 16 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2, deterioration 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Your body sometimes deteriorates upon taking damage. Skills: + Level 1.0 Armour + Level 1.0 Dodging + Level 1.2 Stealth + Level 2.1 Spellcasting + Level 3.0 Summonings + Level 1.0 Ice Magic + Level 1.0 Evocations You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 44% N/A 13% 1 Freeze Ice 16% 1d4 28% 1 Summon Guardian Golem Hex/Summ 5% N/A 61% 3 Frozen Ramparts Ice 8% 1d2 65% 3 Animate Armour Summ/Erth 10% N/A 95% 4 Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 ring mail (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ... #.# ... #.# #.# #.#.###.###.#.# #......<...?..# #.#.###.###.#.# #@# #.# ... .#.#. #.....# # ### # There were no monsters in sight! Message History Press ? for a list of commands and other information. Found a scroll labelled HOPYOC RERO and a potion of mutation. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of mutation {!q}, a +0 ring mail; and the following spells available to memorise: Summon Small Mammal, Freeze, Summon Guardian Golem, Frozen Ramparts, Animate Armour. b - 2 potions of mutation {!q} (gained 1) Really quaff b - 2 potions of mutation {!q}? Really quaff the potion of mutation? You feel extremely strange. You feel weaker. You occasionally lose the ability to read scrolls when taking damage. A pair of horns grows on your head! Unknown command. Really quaff b - a potion of mutation {!q}? Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? [Y]es or [N]o only, please. Really quaff the potion of mutation? Okay, then. Really quaff b - a potion of mutation {!q}? Really quaff the potion of mutation? You feel extremely strange. You no longer become unable to read scrolls after taking damage. The horns on your head shrink away. You feel yourself wasting away. You feel stronger. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total ---------------------------++------- Use: Potion || 2 Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_balcony, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_1, aquarium_window_2, aquarium_view_2e, aquarium_view_2d, minmay_misc_feat_cross Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Vine Stalker Wanderer began the quest for the | Orb. 0 | D:1 | Jeffwins set off with the following items: a +0 club, a | potion of mutation {!q}, a +0 ring mail; and the following | spells available to memorise: Summon Small Mammal, Freeze, | Summon Guardian Golem, Frozen Ramparts, Animate Armour. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 3 | D:1 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 3 | D:1 | Gained mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 3 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 4 | D:1 | Lost mutation: You occasionally lose the ability to read | scrolls when taking damage. [potion of mutation] 4 | D:1 | Lost mutation: You have a pair of small horns on your head. | [potion of mutation] 4 | D:1 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 4 | D:1 | Lost mutation: You are weak. (Str -2) [potion of mutation] 5 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | Dungeon | 5 | 5 | 0 | 0 | 0 | 1 | 5.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 5 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------