Dungeon Crawl Stone Soup version 0.31-a0-221-gbddc013574 (webtiles) character file. Game seed: 78725150593006264 0 Jeffwins the Digger (level 1, 13/13 HPs) Began as an Octopode Wanderer on July 4, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:03 (0 turns). Jeffwins the Digger (Octopode Wanderer) Turns: 0, Time: 00:00:04 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 1.0 Fighting + Level 1.0 Polearms + Level 1.0 Throwing + Level 1.3 Stealth + Level 2.0 Spellcasting + Level 3.0 Earth Magic + Level 1.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Sandblast Erth 20% 2d7 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 5% N/A 19% 2 Petrify Tmut/Erth 6% N/A 75% 4 Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 hat (worn) Potions c - a potion of brilliance Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ~..~...!~.....# ~.P.~..PPP..P.# ~~~~...P.)P..## ~~...P.....~~.# #.....~.P..P.# ~#..~.PP..P.P~# #.~..P..~P.~~.# #...P..@.P≈~..# ############### There were no monsters in sight! Message History Bad monster_list_colour key: strict_neutral Options error: Bad object type '%}|\' for autopickup. (~/.crawlrc:1258) Bad channel name 'pray' for runrest: 'pray:' Welcome, Jeffwins the Octopode Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a sling and a red potion. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 hat, a potion of brilliance; and the following spell memorised: Sandblast; and the following spells available to memorise: Passwall, Petrify. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, ebering_ecumenical_altar_webs Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Jeffwins set off with the following items: a +0 spear, a +0 | hat, a potion of brilliance; and the following spell | memorised: Sandblast; and the following spells available to | memorise: Passwall, Petrify. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------