Dungeon Crawl Stone Soup version 0.31-a0-221-gbddc013574 (webtiles) character file. Game seed: 3934552364232894857 0 Jeffwins the Ducker (level 1, 11/11 HPs) Began as an Octopode Wanderer on July 4, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:02 (0 turns). Jeffwins the Ducker (Octopode Wanderer) Turns: 0, Time: 00:00:03 Health: 11/11 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 14 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: + Level 5.0 Dodging + Level 1.0 Spellcasting + Level 3.0 Summonings + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Summon Small Mammal Summ 36% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 4% N/A 38% 3 Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 3 throwing nets (quivered) {=f} Armour e - a +0 hat (worn) Potions c - a potion of curing {@q1} d - a potion of attraction {!q} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #### ### #..##...# #....# #@.# #....# #..▓#(# #### .. # There were no monsters in sight! Message History Ran out of altars for temple! x2 Bad monster_list_colour key: strict_neutral Options error: Bad object type '%}|\' for autopickup. (~/.crawlrc:1258) Bad channel name 'pray' for runrest: 'pray:' Welcome, Jeffwins the Octopode Wanderer. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found 4 stones. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, 3 throwing nets {=f}, a potion of curing {@q1}, a potion of attraction {!q}, a +0 hat; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Octopode Wanderer began the quest for the Orb. 0 | D:1 | Jeffwins set off with the following items: a +0 dagger, 3 | throwing nets {=f}, a potion of curing {@q1}, a potion of | attraction {!q}, a +0 hat; and the following spell | memorised: Summon Small Mammal; and the following spells | available to memorise: Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 0 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------