Dungeon Crawl Stone Soup version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 5955306158609605143 32 Jeffwins the Ruffian (level 3, -1/17 HPs) Began as an Armataur Shapeshifter on Nov 26, 2023. Killed from afar by Sigmund (12 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:14 (1270 turns). Jeffwins the Ruffian (Armataur Shapeshifter) Turns: 1270, Time: 00:01:15 Health: -1/17 AC: 4 Str: 19 XL: 3 Next: 10% Magic: 3/3 EV: 9 Int: 12 God: Gold: 60 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . - Unarmed rCold . . . (shield currently unavailable) rNeg . . . a - +0 animal skin rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: lethally poisoned (-1 -> -7), flux-form, glowing A: glow, contaminating, reduced hp, large, deformed body, tough skin 3, armoured tail, roll 1, long tongue a: Begin Untransformation You were on level 2 of the Dungeon. You were something dangerously unstable. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 60 gold pieces. Innate Abilities, Weirdness & Mutations You are something dangerously unstable. You glow with magical radiation, making you easy to see and hit. Foes you strike become dangerously contaminated with magical radiation. Your maximum health is decreased, since you lack skill for your form. You are incapable of wielding weapons or throwing items. Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You roll when moving toward enemies. (Rampage) Your long tongue fully drains potion bottles. (2x potion effects) Skills: + Level 1.3 Fighting - Level 1.3 Dodging + Level 1.0 Stealth * Level 3.1 Unarmed Combat * Level 3.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Inventory: Missiles j - 3 poisoned darts Armour a - a +0 animal skin (worn) Talismans c - a beast talisman d - a flux talisman (active) n - a blade talisman Scrolls e - 3 scrolls of identify {unknown} f - a scroll of amnesia {unknown} h - a scroll of enchant weapon {unknown} k - a scroll of noise {unknown} l - a scroll of blinking {unknown} m - a scroll of revelation {unknown} Potions b - 2 potions of lignification {!q} g - a potion of berserk rage {unknown} i - a potion of heal wounds {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Sigmund .................# .###########.###.########## .# #.###..........# .# #..###########.# .# #..# #.# .# #..###########.# ## #..##..........# #..##.########## #..##p# ...##@# #...... ##.## #.# #.# #.# #.# You could see Sigmund (heavy contam). Message History No target in view! No target in view! Found a blade talisman. n - a blade talisman Sigmund the Dreaded comes into view. He is wielding a +2 scythe of venom. Your transformation has ended. Your hands turn into razor-sharp scythe blades. You have blades for hands. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with unarmed combat is about 13 (Base [8 + 3 (UC)] x 122% (Str) x 102% (Fight)). Your hands revert to their normal proportions. You turn into something dangerously unstable. You are something dangerously unstable. You are glowing. Your movement speed is average. Your attack delay is about 0.9. Your damage rating with unarmed combat is about 7 (Base [3 + 3 (UC)] x 122% (Str) x 102% (Fight)). Sigmund shouts! Sigmund hits you from afar with a +2 scythe of venom. You are poisoned. You roll towards Sigmund! You hit Sigmund. Sigmund begins to glow. Sigmund is lightly wounded. You feel very sick. Unknown command. You hit Sigmund. Sigmund glows dangerously bright. Sigmund is lightly wounded. You feel sick. Sigmund casts a spell at you. The puff of flame hits you! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Unarmed Combat | 3 | 3.1 Shapeshifting | 3 | 3.0 Stealth | 1 | 1.0 Dodging | | 1.3 Action || total ---------------------------++------- Melee: Unarmed || 62 Tailslap || 4 Punch || 2 Stab: Sleeping || 1 Armour: Animal skin || 32 Dodge: Dodged || 21 Form: Blade || 1 Flux || 1 Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic D:2: layout_loops_ring, minmay_tromino_v2, uniq_crazy_yiuf_cottage, uniq_natasha, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Armataur Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 47 | D:1 | Reached skill level 1 in Fighting 92 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 328 | D:1 | Reached skill level 3 in Unarmed Combat 449 | D:1 | Reached skill level 3 in Shapeshifting 1177 | D:2 | Reached skill level 1 in Stealth 1179 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1189 | D:2 | Found a runed translucent door. 1190 | D:2 | Noticed Crazy Yiuf 1255 | D:2 | Noticed Sigmund 1270 | D:2 | Killed from afar by Sigmund Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms (D:1) 4 giant cockroaches 2 goblins (D:2) 2 hobgoblins (D:1) A quokka (D:1) 2 ball pythons 2 bats 4 kobolds (D:1) 2 rats (D:1) 25 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1265 | 1226 | 39 | 0 | 1066 | 2 | 632.5 | Dungeon | 1265 | 1226 | 39 | 0 | 1066 | 2 | 632.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1092 daAuts D:2: 173 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 47 | 0 | 0.0 | 25 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 34 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------