Dungeon Crawl Stone Soup version 0.31-a0-1074-g0b22e4e0f1 (webtiles) character file. Game seed: 16833447329337452760 343 Jeffwins the Conjurer (level 6, -6/45 HPs) Began as an Armataur Conjurer on Nov 27, 2023. Mangled by Ijyb ... wielding a +5 club (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:46 (3041 turns). Jeffwins the Conjurer (Armataur Conjurer) Turns: 3041, Time: 00:04:47 Health: -6/45 AC: 4 Str: 18 XL: 6 Next: 31% Magic: 3/12 EV: 9 Int: 20 God: Gold: 270 SH: 0 Dex: 9 Spells: 10/13 levels left rFire . . . l - +1 short sword (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ S - +6 ring of strength HPRegen 0.27/turn R - ring of resist corrosion MPRegen 0.13/turn %: roll @: hasted, very quick A: large, deformed body, tough skin 3, armoured tail, roll 1, long tongue a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 270 gold pieces. Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You roll when moving toward enemies. (Rampage) Your long tongue fully drains potion bottles. (2x potion effects) Skills: - Level 1.3 Dodging - Level 2.1 Stealth * Level 4.1 Spellcasting * Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 52% 2d6 1% 2 z - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Ensorcelled Hibernation Hex/Ice 8% N/A 19% 2 Passwall Tmut/Erth 3% N/A 19% 2 Swiftness Air 4% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Inventory: Hand Weapons l - a +1 short sword of freezing (weapon) o - a +0 halberd Missiles p - a throwing net {=f} Armour a - a +0 robe (worn) h - a scarf of shadows Jewellery R - a ring of resist corrosion (right hand) S - a +6 ring of strength (left hand) Talismans e - a flux talisman Scrolls d - a scroll of identify {unknown} f - a scroll of fog {unknown} g - 2 scrolls of revelation {unknown} j - a scroll of enchant armour {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of teleportation {unknown} q - a scroll of blinking {unknown} r - a scroll of noise {unknown} Potions b - 3 potions of magic c - a potion of heal wounds {unknown} n - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb #........g.# #.....B...##.# #...).)...##.# #.....g...##.# ########### #.........##.# #.........# #...## #.# #.........# ###..# #.# #.........# ##.# ##.#####.........# #.###.@...##.........# #..##g###............# ##......#.^..........# ####.#.#............# #.#.#.##.........# ##.#...##......>..# #....############## #....### #......## You could see Ijyb. Message History * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +5 club, wearing a +3 leather armour of positive energy and carrying a wand of iceblast (moderately wounded, 74% to hit) The searing ray hits Ijyb. Ijyb is moderately wounded. (Press . to maintain the ray.) Ijyb hits you with a +5 club. * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. Ijyb barely misses you. Unknown command. The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +5 club! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Ijyb. Ijyb is severely wounded. You finish channelling your searing ray. Ijyb hits you with a +5 club. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of haste. You feel yourself speed up. You slurp down every last drop of the potion of haste! Ijyb hits you with a +5 club! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 2 3 4 | 4.1 Conjurations | 4 5 | 5.5 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 31 | || 31 Tailslap | 3 | 5 || 8 Short sword | | 17 || 17 Cast: Magic Dart | 68 | 51 || 119 Searing Ray | | 7 || 7 Use: Potion | | 2 || 2 Stab: Sleeping | | 1 || 1 Armour: Robe | 21 | 29 || 50 Dodge: Dodged | 11 | 17 || 28 Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_loops_ring, kennysheep_doodads, minmay_tetromino_i4 D:2: layout_loops_ring, minmay_shallow_snake_nest D:3: layout_basic, minmay_cut_off, uniq_ijyb, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Armataur Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 86 | D:1 | Reached skill level 2 in Spellcasting 121 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 526 | D:1 | Reached skill level 4 in Conjurations 634 | D:1 | Reached XP level 3. HP: 18/26 MP: 1/6 1227 | D:2 | Learned a level 2 spell: Searing Ray 1742 | D:2 | Reached XP level 4. HP: 33/33 MP: 1/8 1910 | D:2 | Reached skill level 3 in Spellcasting 2599 | D:3 | Reached XP level 5. HP: 38/38 MP: 4/10 2632 | D:3 | Noticed Sigmund 2758 | D:3 | Killed Sigmund 2759 | D:3 | Reached skill level 4 in Spellcasting 2759 | D:3 | Reached skill level 5 in Conjurations 2759 | D:3 | Reached XP level 6. HP: 33/45 MP: 2/12 3018 | D:3 | Noticed Ijyb 3040 | D:3 | HP: 3/45 [Ijyb/+5 club (5)] 3041 | D:3 | Mangled by Ijyb Vanquished Creatures Sigmund (D:3) 7 gnolls 5 adders 2 worms 3 dart slugs (D:1) 9 ball pythons 5 endoplasms 2 giant cockroaches 9 goblins 2 hobgoblins 2 jackals (D:2) 4 kobolds 2 quokkas 5 bats 4 frilled lizards 5 rats 67 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3040 | 2989 | 51 | 91 | 2474 | 3 | 1013.3 | Dungeon | 3040 | 2989 | 51 | 91 | 2474 | 3 | 1013.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1297 daAuts D:1: 1057 daAuts D:3: 685 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 230 | 261 | 53.2 | 53 | 14 | 20.9 +---------+---------+-------+---------+---------+------- D:1 | 45 | 9 | 16.7 | 17 | 4 | 19.0 D:2 | 67 | 19 | 22.1 | 20 | 5 | 20.0 D:3 | 118 | 233 | 66.4 | 16 | 5 | 23.8 +---------+---------+-------+---------+---------+-------