Dungeon Crawl Stone Soup version 0.33-a0-1092-gce43c158f7 (webtiles) character file. Game seed: 4112164514308221257 58 Jeffwins the Chiller (level 3, -5/22 HPs) Began as a Poltergeist Ice Elementalist on Mar 16, 2025. Slain by Terence ... wielding a +0 mace (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:44 (876 turns). Jeffwins the Chiller (Poltergeist Ice Elementalist) Turns: 876, Time: 00:02:44 Health: -5/22 AC: 3 Str: 4 XL: 3 Next: 76% Magic: 0/6 EV: 11 Int: 19 God: Gold: 43 SH: 0 Dex: 14 Spells: 2/6 levels left rFire . . . c - staff of alchemy rCold + . . (no offhand) rNeg + + + a - +0 cloak rPois ∞ i - +1 hat rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: brilliant, flying, very slightly contaminated, invisible, trickster (+1 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Skills: + Level 0.8 Fighting + Level 0.1 Staves + Level 2.6 Dodging + Level 3.5 Stealth + Level 2.2 Spellcasting * Level 1.5 Summonings * Level 4.8 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Frozen Ramparts Ice 60% 1d10 7% 3 z - Freeze Ice 100% 1d10 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 30% N/A 7% 3 Summon Ice Beast Ice/Summ 21% N/A 13% 3 Inventory: Armour a - a +0 cloak (haunted) i - a +1 hat (haunted) Magical Staves c - a staff of alchemy (weapon) Scrolls e - a scroll of acquirement {unknown} f - a scroll of noise {unknown} g - 2 scrolls of immolation {unknown} h - a scroll of vulnerability {unknown} j - a scroll of amnesia {unknown} m - a scroll of identify {unknown} Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Terence #.......# #.#..<.....#... #.......####[#........# .. #.......#................# ######......##........#.) #........##...........# ####........########.....# #......##.....# ..... #....####@###.## ... #....# #@#.#..# #....####.#.#..### #................# #.....###.#...##.# #.....###.#.#.##.# #####.......#....# #####.......## ###.#.#.#.# #....<#...# You could see Terence (unable to see you). Message History Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 100% to hit) You freeze Terence. Terence is almost dead. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence misses you. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You feel woody for a moment. Terence hits you but does no damage. Okay, then. It was a potion of invisibility. You fade into invisibility! Terence barely misses you. You barely miss Terence. Terence is almost dead. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is almost dead. Terence misses you. Terence screams, "I want to be left alone!" Terence hits you with a +0 mace! You die... Terence says, "And stay out!" Skill XL: | 1 2 | ---------------+-------+----- Summonings | 1 | 1.5 Fighting | | 0.8 Staves | | 0.1 Dodging | | 2.6 Stealth | | 3.5 Spellcasting | | 2.2 Ice Magic | | 4.8 Action || total ---------------------------++------- Melee: Staff || 55 Cast: Freeze || 18 Frozen Ramparts || 1 Use: Potion || 3 Armour: Skin || 57 Dodge: Dodged || 52 Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms D:2: layout_basic, ebering_ecumenical_altar_petrified, serial_shops, shop, uniq_robin, uniq_terence, uniq_jessica Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Poltergeist Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 60 | D:1 | HP: 1/11 [goblin/+0 club (2)] 420 | D:1 | Reached XP level 2. HP: 6/17 MP: 5/5 572 | D:2 | Noticed Jessica 577 | D:2 | Killed Jessica 578 | D:2 | Reached skill level 1 in Summonings 578 | D:2 | Reached XP level 3. HP: 18/22 MP: 1/6 648 | D:2 | Found a faded altar of an unknown god. 651 | D:2 | Found Fizop's Antique Weapon Emporium. 683 | D:2 | Learned a level 3 spell: Frozen Ramparts 742 | D:2 | Noticed Terence 875 | D:2 | HP: 2/22 [Terence/+0 mace (4)] 876 | D:2 | Slain by Terence Vanquished Creatures Jessica (D:2) 2 adders (D:2) 4 bats A goblin (D:1) 4 kobolds A quokka (D:2) 2 ball pythons A frilled lizard (D:1) 3 rats 19 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 886 | 848 | 38 | 0 | 609 | 2 | 443.0 | Dungeon | 886 | 848 | 38 | 0 | 609 | 2 | 443.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 588 daAuts D:2: 297 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 47 | 37 | 44.0 | 18 | 1 | 5.3 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 10 | 0 | 0.0 D:2 | 34 | 37 | 52.1 | 8 | 1 | 11.1 +---------+---------+-------+---------+---------+-------