Dungeon Crawl Stone Soup version 0.33-a0-1107-g3039f5625e (webtiles) character file. Game seed: 11221029898839724954 182 Jeffwins the Shooter (level 5, -2/38 HPs) Began as a Coglin Hunter on Mar 19, 2025. Was a Follower of Vehumet. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 4 of the Dungeon. The game lasted 00:04:25 (2200 turns). Jeffwins the Shooter (Coglin Hunter) Turns: 2200, Time: 00:04:25 Health: -2/38 AC: 3 Str: 11 XL: 5 Next: 62% Magic: 6/6 EV: 11 Int: 11 God: Vehumet [*.....] Gold: 44 SH: 0 Dex: 17 Spells: 1/6 levels left rFire . . . a - +2 sling {Xiloxoch} rCold . . . d - +0 sling {Synnove} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo, Renounce Religion You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 56 gold pieces. You spent 12 gold pieces at shops. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: - Level 2.0 Fighting * Level 4.6 Ranged Weapons - Level 1.7 Dodging + Level 0.8 Stealth + Level 1.0 Spellcasting * Level 2.0 Conjurations + Level 1.5 Forgecraft * Level 2.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Iskenderun's Battles Conj/Frge 4% 2d7 90% 4 z - Foxfire Conj/Fire 20% 2x1d5 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 12% 1d4 22% 1 Call Canine Familiar Summ 0% N/A 77% 3 Sigil of Binding Hex 0% N/A 77% 3 Vampiric Draining Necr 0% 2d6 77% 3 Brom's Barrelling Bould Conj/Erth 2% 2d4 95% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 95% 4 Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Fireball Conj/Fire 2% 3d4 99% 5 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Starburst Conj/Fire 2% 6d3 100% 6 Orb of Destruction Conj 2% 9d5 100% 7 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Inventory: Hand Weapons a - a +2 sling (weapon) {Xiloxoch} d - a +0 sling (offhand) {Synnove} m - a +4 whip r - a +2 dagger of venom Missiles i - 6 poisoned darts Armour b - a +0 leather armour (worn) Magical Staves e - a staff of death f - a staff of conjuration {!a} Scrolls c - a scroll of butterflies g - 5 scrolls of teleportation {@r4} j - a scroll of revelation {unknown} l - a scroll of immolation {unknown} n - 2 scrolls of amnesia o - a scroll of identify {unknown} p - a scroll of fog {unknown} s - a scroll of enchant armour {unknown} Potions h - a potion of heal wounds {unknown} k - a potion of mutation {unknown} q - a potion of curing {unknown} t - a potion of brilliance {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Shops: D:3 * #.... #..K.# #####.# #.....#....#.# #.# #.#.# # #.# #.#.# # #. #.###.#.###.# #..#............ #....<#