Dungeon Crawl Stone Soup version 0.33-a0-1120-gbd99899e7f (webtiles) character file. Game seed: 8942280827371400915 0 Jeffwins the Magician (level 1, 14/14 HPs) Began as an Armataur Hedge Wizard on Mar 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (0 turns). Jeffwins the Magician (Armataur Hedge Wizard) Turns: 0, Time: 00:00:09 Health: 14/14 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 4/4 EV: 8 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Skills: + Level 1.3 Dodging + Level 2.1 Stealth + Level 2.6 Spellcasting + Level 1.7 Conjurations + Level 0.7 Summonings + Level 0.7 Necromancy + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 22% 2 Call Imp Summ 6% N/A 26% 2 Grave Claw Necr 6% 2d7 26% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 45% 3 Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: # .# . # .# ####.####.####. ............... .......@....... ............... ####.####.####. # .# . .# # There were no monsters in sight! Message History Bad monster_list_colour key: strict_neutral Bad channel name 'pray' for runrest: 'pray:' Welcome, Jeffwins the Armataur Hedge Wizard. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_loops_ring Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Armataur Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 0 | D:1 | Quit the game Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+ Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------