Dungeon Crawl Stone Soup version 0.33-a0-1398-g4986455a4a (webtiles) character file. Game seed: 3814382340764607379 4 Jeffwins the Shooter (level 1, 16/16 HPs) Began as a Coglin Hunter on Apr 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (254 turns). Jeffwins the Shooter (Coglin Hunter) Turns: 254, Time: 00:00:19 Health: 16/16 AC: 3 Str: 11 XL: 1 Next: 70% Magic: 1/1 EV: 11 Int: 8 God: Gold: 17 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +2 sling {Seoyun} rCold . . . d - +0 sling {Suphaphon} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.07/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Skills: - Level 2.0 Fighting * Level 3.9 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 0% 2d4 50% 1 Passwall Erth 0% N/A 86% 3 Stone Arrow Conj/Erth 0% 3d7 86% 3 Inventory: Hand Weapons a - a +2 sling (weapon) {Seoyun} d - a +0 sling (offhand) {Suphaphon} Armour b - a +0 leather armour (worn) Scrolls c - a scroll of butterflies e - a scroll of teleportation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = ##...## ##.....## ##.......## #.........# +.........+ #.........# ##.......## ##.....## ##.@.## ##'## #.# #.# #†# ... ... ... There were no monsters in sight! Message History There is an open door here. You open the door. There is an open door here. As you open the door, it creaks loudly! No target in view! No target in view! Okay, then. There is an open door here. You open the door. As you open the door, it creaks loudly! There is an open door here. You see here a frilled lizard corpse. You open the door. Found 17 gold pieces. There is an open door here. You now have 17 gold pieces. You open the door. A rat comes into view. A rat is nearby! You shoot a sling bullet. The sling bullet hits the rat. The rat squeaks loudly. The rat is severely wounded. You shoot a sling bullet. The sling bullet closely misses the rat. You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! You shoot a sling bullet. No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total ---------------------------++------- Fire: Sling || 16 Levels and vault maps discovered: D:1: erik_arrival_triangle_large, layout_loops_corners, serial_shops, nicolae_shop_hallway_stairs, minmay_strange_pillars Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jeffwins the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 72 | D:1 | Found Kais's Jewellery Boutique. 254 | D:1 | Quit the game Vanquished Creatures 2 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 rats (D:1) 7 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 255 | 255 | 0 | 0 | 227 | 1 | 255.0 | Dungeon | 255 | 255 | 0 | 0 | 227 | 1 | 255.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 255 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 7 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 7 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+-------