Dungeon Crawl Stone Soup version 0.33-a0-1479-g19675e9b32 (webtiles) character file. Game seed: 11327360100861042394 312922 Jeffwins the Geomancer (level 21, 0/128 (136) HPs) Began as an Octopode Earth Elementalist on Apr 24, 2025. Was an Initiate of Gozag. Slain by a +1 scimitar of draining (23 damage) ... animated by Zenata ... on level 3 of the Vaults on Apr 25, 2025. The game lasted 01:42:46 (51697 turns). Jeffwins the Geomancer (OpEE) Turns: 51697, Time: 01:42:46 HP: 0/128 (136) AC: 6 Str: 6 XL: 21 Next: 32% MP: 33/47 EV: 27 Int: 54 God: Gozag Gold: 2402 SH: 7 Dex: 18 Spells: 7/46 levels left rFire + + + a - +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rCold + . . R - +1 buckler {reflect} rNeg . . . x - +2 hood of the Assassin {Detect Stab+ Stlth++} rPois + g - amulet of Vitality {Regen++ RegenMP++} rElec + W - ring of magical power rCorr . E - +5 ring of evasion SInv + i - +6 ring of intelligence Will +.... e - +5 ring of evasion Stlth ++++++++ X - +6 ring of intelligence HPRegen 2.01/turn A - ring of Xom's Whimsicality {rElec rF+ Int+3 Slay+2 SInv} MPRegen 1.10/turn I - +6 ring of intelligence h - ring "Vyloania" {rElec rPois Int+4} %: reflection @: about to teleport, maw-form, lightly drained A: devouring maw, growling stomach, low body AC, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1, clever 1 }: 2/15 runes: serpentine, barnacled a: Begin Untransformation, Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 3 of the Vaults. You worshipped Gozag. Gozag was most pleased with you. You were a creature with a mouth for a stomach. You visited 7 branches of the dungeon, and saw 34 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Bailey and Ice Cave. You collected 16077 gold pieces. You spent 4044 gold pieces at shops. You paid 9631 gold pieces to Gozag. Innate Abilities, Weirdness & Mutations You are a creature with a mouth for a stomach. Your midsection houses a second, enormous mouth. You can devour living enemies to heal. Your maw sometimes growls hungrily at newly sighted monsters. Your maw eats a hole through body armour, reducing its AC. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. Your mind is acute. (Int +4, Str/Dex -1) Skills: + Level 9.9 Fighting - Level 1.0(5.4) Polearms + Level 8.7 Staves - Level 6.0 Throwing - Level 10.0 Dodging - Level 10.0 Stealth - Level 7.3 Shields * Level 13.0 Spellcasting - Level 8.0 Conjurations - Level 2.0 Translocations - Level 12.0 Forgecraft - Level 11.0 Fire Magic * Level 13.5 Ice Magic * Level 14.0 Earth Magic + Level 10.0 Evocations * Level 12.5 Shapeshifting You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Bombard Conj/Erth 62% 9d10 1% 6 m - Hellfire Mortar Fire/Erth/Frge 77% 4d22 4% 7 s - Hoarfrost Cannonade Ice/Frge 65% 3d10/3d21 1% 5 x - Permafrost Eruption Ice/Erth 80% 2x4d16 1% 6 z - Ozocubu's Refrigerat Ice 67% 4d22 2% 7 I - Blink Tloc 100% N/A 1% 2 X - Frozen Ramparts Ice 100% 1d16 0% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Sandblast Erth 100% 2d20 0% 1 Passwall Erth 100% N/A 0% 3 Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Call Imp Summ 70% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Grave Claw Necr 70% 2d12 1% 2 Jinxbite Hex 70% N/A 1% 2 Searing Ray Conj 100% 2d8 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Hailstorm Conj/Ice 100% 3d16 1% 3 Inner Flame Hex/Fire 97% N/A 1% 3 Maxwell's Portable Pile Tloc 54% (3-9)d6 1% 3 Summon Ice Beast Ice/Summ 100% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Flame Wave Conj/Fire 100% 2d21 1% 4 Fulminant Prism Conj/Alch 34% 3d16 1% 4 Petrify Alch/Erth 100% N/A 1% 4 Sticky Flame Fire/Alch 97% 2d14 1% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 1% 4 Fireball Conj/Fire 59% 3d23 1% 5 Freezing Cloud Conj/Ice/Air 65% 6-21 1% 5 Confusing Touch Hex 35% N/A 2% 3 Sigil of Binding Hex 35% N/A 2% 3 Swiftness Air 51% N/A 2% 3 Tukima's Dance Hex 35% N/A 2% 3 Vampiric Draining Necr 35% 2d8 2% 3 Vhi's Electric Charge Tloc/Air 100% N/A 4% 4 Arcjolt Conj/Air 43% 1d53 4% 5 Airstrike Air 25% 2d(4-20) 8% 4 Cause Fear Hex 17% N/A 8% 4 Cigotuvi's Putrefaction Necr/Air 51% N/A 8% 4 Eringya's Surprising Cr Summ 35% N/A 8% 4 Martyr's Knell Necr/Summ 35% N/A 8% 4 Plasma Beam Fire/Air 59% 2x1d75 12% 6 Summon Mana Viper Hex/Summ 35% N/A 21% 5 Yara's Violent Unravell Hex/Alch 17% 3d8 21% 5 Conjure Ball Lightning Conj/Air 43% 3x3d15 22% 6 Dispersal Tloc 27% N/A 45% 6 Death Channel Necr 17% N/A 75% 6 Manifold Assault Tloc 27% N/A 95% 7 Enfeeble Hex 17% N/A 99% 7 Sphinx Sisters Hex/Summ 17% N/A 99% 7 Polar Vortex Ice 67% 12d8* 96% 9 Disjunction Tloc 27% N/A 100% 8 Chain Lightning Conj/Air 43% 3d58 100% 9 Inventory: Hand Weapons a - the +3 Elemental Staff (weapon) {ele, rElec rF+ rC+ AC+3} (You took it off a deep elf zephyrmancer on level 12 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). G - the +9 spear "Widowmaker" {heavy, rN++} (You found it on level 12 of the Dungeon) rN++: It greatly protects you from negative energy. Missiles p - 10 curare-tipped darts (quivered) {=f} H - 14 throwing nets {=f} S - 6 darts of disjunction Armour x - the +2 hood of the Assassin (worn) {Detect Stab+ Stlth++} (You acquired it on level 3 of the Lair of Beasts) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. L - the +4 hat of the Volcano {rCorr Str+4 Slay+3} (You took it off Wiglaf on level 2 of the Snake Pit) rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). N - a +1 kite shield of cold resistance R - a +1 buckler of reflection (worn) Magical Staves C - the staff of Fragile Peace {rC+ Will+ Int+2 Fire Ice} (You found it in the Necropolis) [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Jewellery e - a +5 ring of evasion (worn) g - the amulet of Vitality (worn) {Regen++ RegenMP++} (You found it on level 4 of the Shoals) [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. h - the ring "Vyloania" (worn) {rElec rPois Int+4} (You bought it in a shop on level 2 of the Vaults) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). i - a +6 ring of intelligence (worn) k - the ring "Xickecw" {rF+ rC- Int+5 Stlth+ Fire} (You found it on level 1 of the Lair of Beasts) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. A - the ring of Xom's Whimsicality (worn) {rElec rF+ Int+3 Slay+2 SInv} (You acquired it on level 3 of the Lair of Beasts) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. E - a +5 ring of evasion (worn) F - a ring of willpower I - a +6 ring of intelligence (worn) W - a ring of magical power (worn) X - a +6 ring of intelligence (worn) Z - a ring of wizardry Wands c - a wand of digging (18) v - a wand of polymorph (13) y - a wand of acid (10) B - a wand of mindburst (18) M - a wand of paralysis (16) P - a wand of roots (20) Scrolls j - 8 scrolls of enchant armour m - 6 scrolls of fear n - 11 scrolls of blinking o - 3 scrolls of fog s - a scroll of revelation u - a scroll of vulnerability {!r} w - 6 scrolls of poison {!r} Q - 4 scrolls of immolation {!r} T - 13 scrolls of teleportation {@r4} V - 4 scrolls of amnesia Potions b - 8 potions of mutation {!q} d - 4 potions of resistance f - a potion of enlightenment l - 5 potions of magic q - 7 potions of haste {@q3} r - 13 potions of heal wounds {@q2} t - 9 potions of ambrosia D - 2 potions of invisibility J - 13 potions of brilliance K - 10 potions of might O - 13 potions of curing {@q1} Miscellaneous z - a +0 phial of floods (inert) Y - a +1 condenser vane Talismans U - the maw talisman of Death Resistance (active) {rF+ Dex+3} (You found it on level 5 of the Lair of Beasts) [maw talisman] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (3/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Bailey (visited) IceCv (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:3 ! D:6 ? D:8 ( D:10 : D:13 : Orc:2 =*!* Lair:3 [=? Lair:4 ? Shoals:3 [*[ Snake:1 = Snake:2 [!*= Snake:3 * Snake:4 :*=!* Vaults:2 = Annotations: Vaults:1 exclusion: wall Vaults:3 Zenata ▒▒▒▒▒'▒▒▒▒▒ ....... ▒...▒ .....v. ▒.▒.▒ ....... ▒...▒ ...p... ▒▒▒▒▒▒'▒▒▒▒▒▒▒▒▒...p... ▒......▒.......▒v...... ▒......▒.......'{O..... ▒....).▒...{...pa$.§.$. ▒......'..W{