Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 14024678045519184570 59 Jenx the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Feb 16, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:06:45 (1730 turns). Jenx the Conjurer (Deep Elf Conjurer) Turns: 1730, Time: 00:06:46 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 78% Magic: 10/10 EV: 13 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 5/9 levels left rFire . . . SeeInvis . m - staff of air rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn p - ring of willpower MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons i - a +0 dagger Armour a - a +0 robe (worn) g - a +0 buckler Magical Staves j - a staff of poison m - a staff of air (weapon) Jewellery p - a ring of willpower (left hand) Scrolls b - a scroll of noise {unknown} c - a scroll of acquirement {unknown} f - 2 scrolls of identify {unknown} h - a scroll of fog {unknown} k - a scroll of enchant armour {unknown} n - a scroll of amnesia {unknown} Potions d - 3 potions of brilliance {unknown} e - a potion of ambrosia {unknown} l - a potion of berserk rage {unknown} o - a potion of mutation {unknown} Skills: + Level 3.5 Dodging - Level 2.4 Stealth - Level 3.9 Spellcasting + Level 5.0 Conjurations + Level 0.5 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Apportation Tloc 14% N/A 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Portal Projectile Hex/Tloc 12% N/A 26% 3 Call Canine Familiar Summ 4% N/A 30% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Fulminant Prism Conj/Hex 8% 3d7 34% 4 Leda's Liquefaction Hex/Erth 2% N/A 69% 4 Alistair's Intoxication Tmut/Pois 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Aim: an adder (100% to hit) The magic dart hits the adder but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder completely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder! The adder is almost dead. The adder barely misses you. x2 Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! Your Conjurations skill increases to level 5! The endoplasm quivers. An endoplasm is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) Unknown command. You start resting. Magic restored. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......................####### ###...(#.##>.######..........## #####..)..<....###............# ...##..............#.#.###.#### ##.............#####...>...### .....#............###.)###...#### #...####............#.#####...... #.### #......................... #.######..####..@##########...... ..........# ###.# ##...... .######..## ### ###....... ##### #.## ###......... ....###.# ##...##...... ....#...# ########..####...... ..†.#.#.######........## #...... ....#.#.##.....######## ####### ......#.##.##### There were no monsters in sight! Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs (D:1) 4 bats 5 endoplasms 3 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins 6 jackals A ball python (D:1) 5 frilled lizards (D:2) 4 kobolds 3 rats A spectral kobold (D:1) 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jenx the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 73 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 133 | D:1 | Found a faded altar of an unknown god. 372 | D:1 | Learned a level 2 spell: Searing Ray 1040 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1397 | D:2 | Learned a level 1 spell: Apportation 1634 | D:2 | Reached skill level 5 in Conjurations 1730 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic, dreamdust_ecumenical_altar_drowned_temple, minmay_pentomino_r2 D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.5 Conjurations | 5 | 5.0 Stealth | | 2.4 Spellcasting | | 3.9 Translocations | | 0.5 Action || total -------------------------++------- Melee: Club || 2 Dagger || 2 Staff || 1 Cast: Magic Dart || 55 Searing Ray || 6 Armor: Robe || 2 Dodge: Dodged || 15