Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17125789185158247314 77 JeszeEnbee the Apothecary (level 4, 0/45 HPs) Began as a Merfolk Alchemist on Apr 10, 2024. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:55 (2295 turns). JeszeEnbee the Apothecary (Merfolk Alchemist) Turns: 2295, Time: 00:03:55 Health: 0/45 AC: 4 Str: 10 XL: 4 Next: 33% Magic: 6/8 EV: 12 Int: 14 God: Gold: 224 SH: 0 Dex: 14 Spells: 3/8 levels left rFire . . . j - +0 dagger (freeze) rCold . . . k - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +0 cloak rCorr + (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth l - ring of resist corrosion HPRegen 0.27/turn (no ring) MPRegen 0.11/turn %: no passive effects @: confused, berserking, hasted, very quick A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 224 gold pieces. Inventory: Hand Weapons j - a +0 dagger of freezing (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) h - a +0 cloak (worn) k - a +0 buckler (worn) Jewellery l - a ring of resist corrosion (left hand) Scrolls e - 2 scrolls of torment {unknown} f - a scroll of immolation {unknown} Potions b - a potion of magic g - a potion of mutation {unknown} i - 2 potions of haste Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.8 Spellcasting - Level 0.7 Conjurations * Level 5.9 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 9% 1 b - Olgreb's Toxic Radia Alch 18% N/A 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 20% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 36% 3 Sticky Flame Fire/Alch 10% 2d5 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The endoplasm is moderately wounded. Something hits you. The endoplasm freezes you. You are frozen. Something hits you. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. You hit the endoplasm but do no damage. The endoplasm is heavily wounded. Something hits you. Deactivating autopickup; reactivate with Ctrl-A. You block the endoplasm's attack. Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You hit the endoplasm. You freeze the endoplasm. You kill the endoplasm! You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. Okay, then. It was a potion of haste. You feel yourself speed up. You hear some strange, mumbled words. You are confused. You are too confused! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Something hits you. * * * LOW HITPOINT WARNING * * * You are too berserk! You bump into the rock wall. You feel a strong urge to attack something. Something hits you. You die... #.# #......# #.# #.# #......# #.# #.# #.###### #.# ..# #.# #.# #<# #.#########.# #.###.........#.# ...##########'#.## #..#............{## #..'............@># #.##.............## #.##.............# #.##.............# #.##.............# #.##.............# #.#########...#### #.# ######.#.# #.# #....#.#.# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) 3 ribbon worms (D:2) 3 orcs (D:2) 6 endoplasms 2 giant cockroaches (D:2) 2 goblins 2 hobgoblins (D:2) 4 jackals (D:2) A kobold (D:2) 2 ball pythons 4 bats A frilled lizard (D:2) 4 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JeszeEnbee the Merfolk Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 426 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1129 | D:2 | Reached skill level 5 in Alchemy 1183 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1486 | D:2 | Reached XP level 4. HP: 27/30 MP: 3/8 1688 | D:2 | Learned a level 4 spell: Olgreb's Toxic Radiance 2294 | D:2 | HP: 1/45 [something (3)] 2295 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_cross D:2: minmay_recursive_quarters, layout_basic D:3: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.9 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.8 Conjurations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 5 | || 5 Dagger | 31 | 17 || 48 Punch | 1 | || 1 Cast: Sting | 51 | 21 || 72 Use: Potion | | 2 || 2 Armour: Robe | 14 | 25 || 39 Dodge: Dodged | 30 | 8 || 38 Block: Buckler | | 2 || 2