Jiaory Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, -41, D:1) a +0 whip (7, -33, D:1) 19 sling bullets (10, -11, D:1) a +0 short sword (11, -46, D:1) a +0 short sword (27, -27, D:1) a +0 robe (29, -6, D:1) 16 arrows (42, -37, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 16 sling bullets (3, 10, D:2) a +0 club (9, -9, D:2) a +0 robe (13, -2, D:2) 13 arrows (17, -2, D:2) a +0 club (19, 0, D:2) a +0 club (23, 17, D:2) a +0 leather armour (27, 3, D:2) 17 bolts (49, -8, D:2) a +0 short sword (61, -1, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -16, D:3) a +0 club (13, -22, D:3) 26 sling bullets (13, -12, D:3) a +0 dagger (13, -10, D:3) a +0 dagger a +0 dagger a +0 dagger (14, -8, D:3) a +0 dagger (34, 14, D:3) a +0 dagger (35, -32, D:3) a +0 dagger (42, -19, D:3) a +0 spear a +0 ring mail (46, -18, D:3) a +0 spear (51, -14, D:3) a +0 ring mail (51, -8, D:3) a +0 halberd Level 4 of the Dungeon [Shop] Zapriw's Assorted Antiques a scroll of brand weapon (540 gold) a scroll of identify (54 gold) a +0 helmet (121 gold) a +0 chain mail (121 gold) a scroll of fog (54 gold) a scroll of identify (54 gold) the +3 hand crossbow "Keuzxent" {speed, Int+5 Dex+4} (1387 gold) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+4). a scroll of teleportation (81 gold) a +0 rapier (108 gold) a +2 shortbow of flaming (469 gold) a potion of degeneration (27 gold) a staff of fire (675 gold) a scroll of enchant armour (202 gold) (0, 0, D:4) 11 arrows (6, -23, D:4) a +0 falchion a +0 chain mail a +0 falchion a +0 dagger a +0 chain mail (13, -15, D:4) a +0 dagger (34, 10, D:4) a +0 plate armour (35, 10, D:4) a +0 short sword (36, -15, D:4) a +0 flail (44, 3, D:4) a +0 robe (48, -8, D:4) a +0 dagger (50, -6, D:4) a +0 leather armour (58, -31, D:4) a +0 trident (65, -31, D:4) a +0 whip a +0 chain mail Level 5 of the Dungeon [Shop] Alicsid's Weapon Shop the +4 hand axe of Youthful Indiscretion {spect, rF+ Dex+2} (502 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). rF: It protects you from fire. a +0 hand axe (33 gold) 22 stones (24 gold) a +5 spectral quarterstaff (407 gold) the +7 arbalest of Prudence {venom, Drain rElec MP-9 Dex+8} (513 gold) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+8). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). Drain: It drains your maximum health when unequipped. a +0 vampiric scimitar (154 gold) the +3 hand crossbow of Satyriasis {freeze, rC+ Will+ Str-2} (403 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-2). rC: It protects you from cold. Will: It increases your willpower. a +2 dagger of protection (158 gold) 12 poisoned darts (52 gold) a +0 short sword (33 gold) a +0 flail (38 gold) a +2 spear of venom (171 gold) a +9 quarterstaff (561 gold) a +0 trident (38 gold) 14 sling bullets (77 gold) (0, 0, D:5) 16 arrows (12, -15, D:5) a +0 whip (12, 20, D:5) a scroll of immolation (14, 19, D:5) a scroll of enchant weapon