Dungeon Sprint DCSS version 0.32-a0-132-g2d33c3cfaf (webtiles) character file. Game seed: 2898242627649078764 0 Jigsaw the Vexing (level 1, -1/10 HPs) Began as a Vampire Enchanter on Feb 9, 2024. Slain by Ijyb ... wielding a +0 dagger (4 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:17 (13 turns). Jigsaw the Vexing (Vampire Enchanter) Turns: 13, Time: 00:00:18 Health: -1/10 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth +++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn %: no teleportation @: bloodless, inhibited regen, hasted, very quick A: bloodless, fangs 3, see invisible, vampiric 1 a: Revivify You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing e - a potion of heal wounds g - 2 potions of magic h - a potion of berserk rage Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism. Message History Welcome, Jigsaw the Vampire Enchanter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin bloodletting. You continue bloodletting. x5 HP restored. You become bloodless. You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of light. There is an open door here. The helpless Ijyb fails to defend herself. You bite Ijyb, and draw her blood! You puncture Ijyb! Your punch misses Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. You feel yourself speed up. Ijyb hits you with a +0 dagger. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Ijyb. Ijyb is severely wounded. You barely miss Ijyb. You punch Ijyb, but do no damage. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. You die... Ijyb screams, "Time for next experiment!" ####### #<.#.g+ #..'@.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jigsaw the Vampire Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 7 | D | Noticed Ijyb 13 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 3 Punch || 1 Ability: Exsanguinate || 1 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts