Dungeon Crawl Stone Soup version 0.32-a0-468-g38b2580584 (webtiles) character file. Game seed: 16665475909113652709 251 Jigsaw the Covert (level 6, -1/42 HPs) Began as an Octopode Delver on Feb 24, 2024. Was an Initiate of Sif Muna. Slain by a water moccasin (5 damage) ... on level 4 of the Dungeon. The game lasted 00:14:53 (3387 turns). Jigsaw the Covert (Octopode Delver) Turns: 3387, Time: 00:14:53 Health: -1/42 AC: 1 Str: 17 XL: 6 Next: 13% Magic: 1/7 EV: 13 Int: 15 God: Sif Muna [......] Gold: 142 SH: 0 Dex: 13 Spells: 5/7 levels left rFire . . . l - +0 dagger (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . k - ring of flight rCorr . p - +6 ring of strength SInv . (no ring) Will ..... (no ring) Stlth +++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 142 gold pieces. Inventory: Hand Weapons a - a +0 short sword l - a +0 dagger of electrocution (weapon) Jewellery k - a ring of flight (left tentacle) p - a +6 ring of strength (right tentacle) s - a ring of ice Talismans q - a flux talisman Wands f - a wand of digging (3) g - a wand of iceblast (9) Scrolls b - a scroll of fog c - a scroll of revelation d - a scroll of acquirement {unknown} h - a scroll of blinking {unknown} j - a scroll of enchant armour n - 2 scrolls of amnesia {unknown} Potions e - a potion of haste i - a potion of resistance {unknown} m - a potion of magic {unknown} Skills: - Level 3.0 Fighting - Level 2.0 Short Blades - Level 2.0 Dodging + Level 9.7 Stealth + Level 0.6 Unarmed Combat + Level 1.3 Spellcasting + Level 1.4 Conjurations * Level 1.1 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 10% 2d4 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 20% 1d4 13% 1 Summon Small Mammal Summ 0% N/A 24% 1 Call Imp Summ 0% N/A 36% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 36% 2 Mercury Vapours Alch/Air 0% N/A 36% 2 Sublimation of Blood Necr 0% N/A 36% 2 Dazzling Flash Conj/Hex 6% N/A 47% 3 Mephitic Cloud Conj/Alch/Air 2% N/A 52% 3 Call Canine Familiar Summ 0% N/A 58% 3 Ozocubu's Armour Ice 0% N/A 58% 3 Passwall Erth 0% N/A 58% 3 Swiftness Air 0% N/A 58% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 58% 3 Fulminant Prism Conj/Alch 1% 3d5 87% 4 Summon Blazeheart Golem Fire/Summ 0% N/A 94% 4 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Sculpt Simulacrum Ice/Alch 0% N/A 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Summon Hydra Summ 0% N/A 100% 7 Discord Hex 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Nemelex Xobeh Okawaru Ru Sif Muna Uskayaw Xom Zin The Shining One Shops: D:3 * D:4 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The water moccasin completely misses you. You feel sick. The water moccasin bites you! The water moccasin bites you. Casting: Searing Ray (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (57% to hit) The searing ray hits the water moccasin! The water moccasin is moderately wounded. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin closely misses you. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin barely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel sick. The water moccasin closely misses you. Your magical contamination has completely faded away. You completely miss the water moccasin. You grab the water moccasin. The water moccasin is heavily wounded. You constrict the water moccasin. You feel sick. You are no longer poisoned. The water moccasin closely misses you. The water moccasin completely misses you. You hit the water moccasin. The water moccasin is heavily wounded. You constrict the water moccasin. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You hit the water moccasin but do no damage. You squeeze the water moccasin. The water moccasin is severely wounded. You constrict the water moccasin. The water moccasin bites you. You die... ##...# #... #..## #..> ######.# ##.. ##......# ### #.......# ##. #.......# ##.. ##......# ##... ##...S.# ##...# ####@.# ##...## ###### #..# ##...## .....######## #..# ##...## ####........####..# ##...## # #####..........# ##...## ## #.......##..#####.....# .## ##........##...........### ..# #.........###............### #.####.........# #.............∩. You could see a water moccasin. Vanquished Creatures A jelly (D:4) A hound (D:4) A sleepcap (D:4) Terence (D:3) A gnoll (D:2) 3 adders A dart slug (D:4) 3 ribbon worms 6 orcs 9 ball pythons 4 bats 7 endoplasms A giant cockroach (D:4) 7 goblins 11 hobgoblins 4 jackals (D:2) 9 kobolds 3 quokkas 6 frilled lizards 8 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Jigsaw the Octopode Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 16/16 MP: 1/1 13 | D:5 | Noticed a black bear 33 | D:5 | Noticed a water moccasin 133 | D:4 | Found a sacrificial altar of Ru. 177 | D:4 | Noticed a jelly 179 | D:4 | Killed a jelly 180 | D:4 | Reached skill level 8 in Stealth 180 | D:4 | Reached XP level 2. HP: 21/21 MP: 2/2 180 | D:4 | Reached XP level 3. HP: 26/26 MP: 3/3 460 | D:1 | Found a transporter. 474 | D:1 | Reached XP level 4. HP: 31/31 MP: 4/4 852 | D:3 | Noticed Terence 855 | D:3 | Killed Terence 856 | D:3 | Reached skill level 9 in Stealth 1210 | D:3 | Found Jeintoos's Assorted Antiques. 1380 | D:3 | Reached XP level 5. HP: 26/36 MP: 5/5 2294 | D:2 | Reached skill level 1 in Spellcasting 2294 | D:2 | Reached skill level 1 in Conjurations 2589 | D:4 | Found Neemuf's Antique Armour Boutique. 2708 | D:4 | Found a snail-covered altar of Cheibriados. 2733 | D:4 | Found a staircase to the Ecumenical Temple. 2746 | Temple | Entered the Ecumenical Temple 2774 | Temple | Became a worshipper of Sif Muna the Loreminder 2844 | D:4 | HP: 1/36 [orc priest/divine providence (10)] 2945 | D:4 | Learned a level 2 spell: Searing Ray 3079 | D:4 | Found a hazy altar of Hepliaklqana. 3084 | D:4 | Reached skill level 1 in Shapeshifting 3084 | D:4 | Reached XP level 6. HP: 42/42 MP: 7/7 3387 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_rooms, st_stairs_10 D:2: minmay_chambers_of_ones, layout_basic, minmay_goblin_kobold_house D:3: layout_basic, serial_shops, shop, uniq_terence D:4: layout_cave_pods, mainiacjoe_overflow_brackets, slow_altar_2, hangedman_ru_absence, minmay_temple_entry_junction_2, serial_shops, shop D:5: layout_basic, makhleb_heckhound_becter, kennysheep_little_box, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, glass_columns_a, uniq_edmund Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 8 9 | 9.7 Spellcasting | 1 | 1.3 Conjurations | 1 | 1.4 Shapeshifting | 1 | 1.1 Fighting | | 3.0 Short Blades | | 2.0 Dodging | | 2.0 Unarmed Combat | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 28 | || 28 Tentacles | 4 | 17 || 21 Dagger | 12 | 94 || 106 Constrict | 4 | 17 || 21 Cast: Searing Ray | | 2 || 2 Use: Scroll | | 2 || 2 Potion | | 2 || 2 Stab: Sleeping | 19 | 28 || 47 Distracted | | 1 || 1 Armour: Skin | 7 | 41 || 48 Dodge: Dodged | 9 | 40 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3372 | 3142 | 230 | 101 | 2336 | 6 | 562.0 | Dungeon | 3325 | 3122 | 203 | 101 | 2336 | 5 | 665.0 | Temple | 46 | 19 | 27 | 0 | 0 | 1 | 46.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 957 daAuts D:4: 951 daAuts D:2: 910 daAuts D:1: 466 daAuts Temple: 46 daAuts D:5: 40 daAuts