Dungeon Sprint DCSS version 0.32-a0-1446-geb6dff901a (webtiles) character file. Game seed: 8995400172522283368 2 Jigsaw the Magician (level 1, -3/15 HPs) Began as a Djinni Conjurer on June 14, 2024. Slain by a draconian ... wielding a +0 hand axe (11 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:30 (84 turns). Jigsaw the Magician(Djinni Conjurer) Turns: 84, Time: 00:02:30 Health: -3/15 AC: 2 Str: 6 XL: 1 Next: 44% Gold: 0 EV: 11 Int: 31 God: SH: 0 Dex: 11 rFire + + . o - +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ D - +6 ring of intelligence HPRegen 0.22/turn E - +6 ring of intelligence %: no teleportation, infuse magic (-4 HP) @: flying, mesmerised, studying Spellcasting A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons m - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). n - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. o - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. Armour a - a +0 robe (worn) g - +5 gold dragon scales h - a +3 buckler i - a +3 kite shield j - an orb of guile k - an orb of mayhem l - a +3 tower shield p - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery B - a +6 ring of dexterity C - a +6 ring of dexterity D - a +6 ring of intelligence (left hand) E - a +6 ring of intelligence (right hand) F - a +6 ring of strength G - a +6 ring of strength Wands y - a wand of mindburst (7) z - a wand of iceblast (7) A - a wand of light (7) Scrolls f - 4 scrolls of blinking q - 7 scrolls of fog r - 5 scrolls of identify s - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage t - 2 potions of brilliance u - 2 potions of invisibility v - 4 potions of resistance w - a potion of experience x - 5 potions of might Skills: + Level 2.8 Dodging + Level 2.1 Stealth + Level 3.9 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 58% 2d6 1% 2 d - Magic Dart Conj 100% 1d8 1% 1 i - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 13% 4 p - Fulminant Prism Conj/Alch 14% 3d8 13% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm freezes you. You are frozen! You feel a terrible chill! You hit the endoplasm. You feel better. You kill the endoplasm! You see here a manual of Spellcasting. You pick up a manual of Spellcasting and begin studying. The endoplasm quivers. The endoplasm closely misses you. You thump the endoplasm! You feel better. You kill the endoplasm! Your Stealth skill increases to level 2! You see here a staff of air. There is a transporter here. Welcome to arena 2. You enter the transporter and appear at another place. A red draconian and 2 draconians come into view. Found three items. Found a transporter. You can't go down here! You need no library to learn spells. You feel the dreadful sensation subside. n - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} You shoot a bolt. The bolt hits the red draconian!! The red draconian roars! The red draconian is moderately wounded. The draconian roars! x2 You feel rather light. You sense an unholy aura. o - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} Visions of slaying the draconian flood into your mind. You hit the draconian. You drain the draconian. The draconian is lightly wounded. You slash the red draconian! You open a gate to Pandemonium! A demon appears! The red draconian is moderately wounded. You hit the draconian. You barely miss the draconian. Visions of slaying the red draconian flood into your mind. The draconian hits you with a +0 short sword. The red draconian hits you with a +0 war axe. The red draconian barely misses your sixfirhy. The draconian hits you with a +0 hand axe! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.)}=.▓.....▓ ▓.....▓...|.▓ ▓.....▓.....▓ ▓...3.▓.....▓ ▓.ddd.▓..©..▓ ▓..@..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ You could see a red draconian (mesmerising, ally target), 2 draconians and a friendly sixfirhy (summoned). Vanquished Creatures 2 endoplasms (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jigsaw the Djinni Conjurer began the quest for the Orb. 0 | D | Jigsaw set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 3 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 3 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 3 | D | Found the +10 dark maul {heavy} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 3 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 3 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {^Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 3 | D | Found the +9 sword of Power {lifebolt} 3 | D | Found the +7 mace of Variability {chaos, chaos arc} 3 | D | Found the +11 Singing Sword {sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a transporter. 5 | D | Found an opulent altar of Gozag. 5 | D | Found a corrupted altar of Lugonu. 18 | D | Found a burning altar of Makhleb. 19 | D | Found a sparkling altar of Nemelex Xobeh. 19 | D | Found an iron altar of Okawaru. 19 | D | Found a stormy altar of Qazlal. 19 | D | Found a sacrificial altar of Ru. 33 | D | Found a bloodstained altar of Trog. 65 | D | Entered arena 2. 65 | D | Found a transporter. 79 | D | Entered arena 3. 79 | D | Noticed a red draconian 79 | D | Noticed a draconian 79 | D | Noticed a draconian 79 | D | Found a transporter. 84 | D | Slain by a draconian Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.9 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action || total ---------------------------++------- Melee: Bo || 3 Broad axe || 2 Fire: Heavy crossbow || 1 Stab: Sleeping || 1 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 85 | 85 | 0 | 0 | 0 | 1 | 85.0 | Dungeon | 85 | 85 | 0 | 0 | 0 | 1 | 85.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 85 daAuts