Dungeon Sprint DCSS version 0.32-a0-1446-geb6dff901a (webtiles) character file. Game seed: 3642112857402991414 0 Jigsaw the Conjurer (level 1, -3/11 HPs) Began as an Octopode Conjurer on June 14, 2024. Slain by an ice beast (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:47 (39 turns). Jigsaw the Conjurer(Octopode Conjurer) Turns: 39, Time: 00:00:48 Health: -3/11 AC: 1 Str: 18 XL: 1 Next: 0% Magic: 3/3 EV: 13 Int: 32 God: Gold: 0 SH: 0 Dex: 22 Spells: 3/4 levels left rFire . . . B - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . t - ring of flight rCorr . u - +6 ring of dexterity SInv + v - +6 ring of dexterity Will ..... w - +6 ring of intelligence Stlth ++++ x - +6 ring of intelligence HPRegen 0.21/turn y - +6 ring of strength MPRegen 0.08/turn z - +6 ring of strength (no ring) %: no teleportation @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +5 demon trident A - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). B - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. C - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. Armour D - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery t - a ring of flight (left tentacle) u - a +6 ring of dexterity (right tentacle) v - a +6 ring of dexterity (on tentacle) w - a +6 ring of intelligence (on tentacle) x - a +6 ring of intelligence (on tentacle) y - a +6 ring of strength (on tentacle) z - a +6 ring of strength (on tentacle) Wands q - a wand of mindburst (7) r - a wand of iceblast (7) s - a wand of quicksilver (7) Scrolls f - 4 scrolls of blinking h - 4 scrolls of amnesia i - 7 scrolls of fog j - 5 scrolls of identify k - 2 scrolls of fear Potions a - 8 potions of magic b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience p - 5 potions of might Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History c - 10 potions of heal wounds (gained 9) b - 10 potions of curing (gained 9) q - a wand of mindburst (7); r - a wand of iceblast (7) s - a wand of quicksilver (7) t - a ring of flight; u - a +6 ring of dexterity; v - a +6 ring of dexterity w - a +6 ring of intelligence; x - a +6 ring of intelligence y - a +6 ring of strength; z - a +6 ring of strength Items here: %%%%. Items here: )))))))))). Items here: )))) [[. A - the +6 Majin-Bo {spellvamp, MP+6 Int+6} B - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} C - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} D - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} B - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} You fly up into the air. t - a ring of flight (left tentacle) You feel agile. u - a +6 ring of dexterity (right tentacle) You feel agile. v - a +6 ring of dexterity (on tentacle) You feel clever. w - a +6 ring of intelligence (on tentacle) You feel clever. x - a +6 ring of intelligence (on tentacle) You feel stronger. y - a +6 ring of strength (on tentacle) You feel stronger. z - a +6 ring of strength (on tentacle) There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 ice beasts come into view. Found a +0 vampiric whip and a tin of tremorstones (2/2). Found a transporter. You shoot a bolt. The bolt hits the ice beast!!! You kill the ice beast! The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.}.).▓ ▓.....▓ ▓..Y..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see an ice beast. Vanquished Creatures An ice beast (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jigsaw the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a transporter. 2 | D | Found an opulent altar of Gozag. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a corrupted altar of Lugonu. 7 | D | Found a burning altar of Makhleb. 8 | D | Found a sacrificial altar of Ru. 8 | D | Found a shimmering blue altar of Sif Muna. 8 | D | Found a stormy altar of Qazlal. 8 | D | Found a bloodstained altar of Trog. 8 | D | Found an iron altar of Okawaru. 8 | D | Found a sparkling altar of Nemelex Xobeh. 38 | D | Entered arena 2. 38 | D | Noticed an ice beast 38 | D | Noticed an ice beast 38 | D | Found a transporter. 39 | D | Killed an ice beast 39 | D | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Fire: Heavy crossbow || 1 Armour: Skin || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | Dungeon | 35 | 35 | 0 | 0 | 0 | 1 | 35.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 35 daAuts