Dungeon Sprint DCSS version 0.32-a0-1446-geb6dff901a (webtiles) character file. Game seed: 11829294437974530574 0 Jigsaw the Ducker (level 1, -3/16 HPs) Began as an Octopode Monk on June 14, 2024. Was a Believer of Qazlal. Killed from afar by a white imp (6 damage) ... with a puff of frost ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:46 (56 turns). Jigsaw the Ducker(Octopode Monk) Turns: 56, Time: 00:00:47 Health: -3/16 AC: 1 Str: 22 XL: 1 Next: 0% Magic: 1/1 EV: 14 Int: 24 God: Qazlal [**....] Gold: 0 SH: 2 Dex: 26 Spells: 0/0 levels left rFire . . . a - +0 hand axe rCold . . . c - orb {light} rNeg . . . (helmet restricted) rPois . (no amulet) rElec . j - ring of flight rCorr . k - +6 ring of dexterity SInv . l - +6 ring of dexterity Will ..... m - +6 ring of intelligence Stlth + n - +6 ring of intelligence HPRegen 0.22/turn o - +6 ring of strength MPRegen 0.07/turn p - +6 ring of strength (no ring) %: no teleportation @: flying, glowing A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Upheaval You were in the Dungeon. You worshipped Qazlal. Qazlal was pleased with you. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) G - a +5 demon trident H - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). I - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. J - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. Armour c - an orb of light (worn) B - a +3 buckler C - a +3 kite shield D - an orb of guile E - an orb of mayhem F - a +3 tower shield K - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. L - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery j - a ring of flight (left tentacle) k - a +6 ring of dexterity (right tentacle) l - a +6 ring of dexterity (on tentacle) m - a +6 ring of intelligence (on tentacle) n - a +6 ring of intelligence (on tentacle) o - a +6 ring of strength (on tentacle) p - a +6 ring of strength (on tentacle) Wands q - a wand of mindburst (7) r - a wand of quicksilver (7) Scrolls i - 4 scrolls of blinking x - 4 scrolls of amnesia y - 7 scrolls of fog z - 5 scrolls of identify A - 2 scrolls of fear Potions b - a potion of ambrosia d - 10 potions of curing e - 10 potions of heal wounds f - 6 potions of haste g - 7 potions of magic h - 3 potions of berserk rage s - 2 potions of brilliance t - 2 potions of invisibility u - 4 potions of resistance v - a potion of experience w - 5 potions of might Skills: + Level 3.0 Fighting + Level 3.0 Axes + Level 3.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History x - 4 scrolls of amnesia; y - 7 scrolls of fog; z - 5 scrolls of identify A - 2 scrolls of fear; i - 4 scrolls of blinking (gained 3) Items here: [[[[[. B - a +3 buckler; C - a +3 kite shield; D - an orb of guile E - an orb of mayhem; F - a +3 tower shield Things that are here: a +5 executioner's axe; a +5 battleaxe; a +5 broad axe Things that are here: a +5 bardiche; a +5 demon trident G - a +5 demon trident Items here: )))) [[. You can't wield that with only one hand. H - the +6 Majin-Bo {spellvamp, MP+6 Int+6} I - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} J - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} K - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} L - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} There is a stormy altar of Qazlal here. You hover solemnly before the altar of Qazlal. Qazlal welcomes you! You are now surrounded by a storm. You can now call upon nature to destroy your foes. Qazlal grants you and your divine allies immunity to clouds. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 white imps come into view. The white imp shouts, "Out, out, thou plume-plucked sheep-biting whip-jack!" Found 4 scrolls of enchant weapon and a ring of protection from fire. Found a transporter. The white imp shouts! The white imp hits you. The white imp freezes you. You can't wield that with only one hand. You hit the white imp. Your grab misses the white imp. The white imp is heavily wounded. You hit the white imp but do no damage. The white imp hits you. The white imp freezes you. * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you. You die... ▓▓▓▓▓▓▓ ▓.ß©ß.▓ ▓.....▓ ▓.=.?.▓ ▓..55.▓ ▓..@..▓ ▓..©○.▓ ▓▓▓▓▓▓▓ You could see 2 white imps. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jigsaw the Octopode Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the +9 sword of Zonguldrok {reap} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a transporter. 2 | D | Found a burning altar of Makhleb. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a hazy altar of Hepliaklqana. 17 | D | Found a blossoming altar of Fedhas. 19 | D | Found an opulent altar of Gozag. 46 | D | Reached * piety under Qazlal 46 | D | Reached ** piety under Qazlal 46 | D | Became a worshipper of Qazlal Stormbringer 54 | D | Entered arena 2. 54 | D | Found a transporter. 56 | D | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total ---------------------------++------- Melee: Hand axe || 1 Armour: Skin || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 52 | 52 | 0 | 0 | 0 | 1 | 52.0 | Dungeon | 52 | 52 | 0 | 0 | 0 | 1 | 52.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 52 daAuts