Dungeon Sprint DCSS version 0.32-a0-1446-geb6dff901a (webtiles) character file. Game seed: 8896810107772099104 357 Jigsaw the Fighter (level 6, -14/51 HPs) Began as an Octopode Monk on June 14, 2024. Was an Elder of Qazlal. Demolished by a merfolk ... wielding a +1 trident of flaming (27 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:05 (149 turns). Jigsaw the Fighter(Octopode Monk) Turns: 149, Time: 00:03:06 Health: -14/51 AC: 1 Str: 21 XL: 6 Next: 64% Magic: 6/6 EV: 20 Int: 30 God: Qazlal [****..] Gold: 0 SH: 5 Dex: 26 Spells: 5/5 levels left rFire + . . z - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold . . . (shield currently unavailable) rNeg + . . (helmet restricted) rPois + (no amulet) rElec . j - +6 ring of dexterity rCorr + k - +6 ring of dexterity SInv + l - +6 ring of intelligence Will ..... m - +6 ring of intelligence Stlth ++ C - ring "Qiecw" {rPois rN+ rCorr Str+5} HPRegen 0.28/turn o - +6 ring of strength MPRegen 0.10/turn c - ring of flight a - ring of Voliakk {rF+ rCorr Int+3} %: no teleportation, repel missiles @: flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Upheaval, Elemental Force You were in the Dungeon. You worshipped Qazlal. Qazlal was greatly pleased with you. You visited 1 branch Inventory: Hand Weapons x - a +5 demon trident y - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). z - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. A - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. Armour r - a +3 buckler s - a +3 kite shield t - an orb of guile u - an orb of mayhem v - a +3 tower shield w - an orb of light B - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery a - the ring of Voliakk (on tentacle) {rF+ rCorr Int+3} (You found it in the Dungeon) [ring of protection from fire] Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. c - a ring of flight (on tentacle) j - a +6 ring of dexterity (left tentacle) k - a +6 ring of dexterity (right tentacle) l - a +6 ring of intelligence (on tentacle) m - a +6 ring of intelligence (on tentacle) o - a +6 ring of strength (on tentacle) C - the ring "Qiecw" (on tentacle) {rPois rN+ rCorr Str+5} (You found it in the Dungeon) [ring of positive energy] Str+5: It affects your strength (+5). rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Wands p - a wand of mindburst (7) q - a wand of quicksilver (7) Scrolls i - a scroll of blinking Potions b - a potion of ambrosia d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Miscellaneous n - a condenser vane Skills: - Level 8.6 Fighting - Level 8.4 Axes - Level 8.4 Dodging + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Air Magic * Level 0.0 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 10% 1 Scorch Fire 0% 2d5 14% 2 Searing Ray Conj 0% 2d4 14% 2 Static Discharge Conj/Air 0% 3-3/arc 14% 2 Mephitic Cloud Conj/Alch/Air 0% N/A 28% 3 Fulminant Prism Conj/Alch 0% 3d5 67% 4 Freezing Cloud Conj/Ice/Air 0% 6-21 95% 5 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Things that are here: a river rat corpse; an iguana corpse You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray and Fulminant Prism to your library. C - the ring "Qiecw" {rPois rN+ rCorr Str+5} Okay, then. You remove your +6 ring of strength. You feel weaker. You feel stronger. C - the ring "Qiecw" (on tentacle) {rPois rN+ rCorr Str+5} You drop a +6 ring of strength. n - a condenser vane You see here a staff of fire. There is a transporter here. You don't know any spells. Okay, then. Welcome to arena 4. You enter the transporter and appear at another place. 4 merfolk come into view. A merfolk is wielding a +1 trident of flaming. The merfolk shouts! x3 Found four items. Found a transporter. You shoot a bolt. The bolt hits the merfolk!! The merfolk is heavily wounded. The merfolk throws a boomerang. The boomerang completely misses you. The merfolk misses you. The merfolk completely misses you. You block the merfolk's attack. The merfolk closely misses you. x2 The merfolk throws a boomerang. The boomerang is repelled. The merfolk hits you from afar with a +1 trident of flaming!! The merfolk burns you. You shoot a bolt. The bolt hits the merfolk!! The merfolk is almost dead. The merfolk completely misses you. x2 The merfolk is engulfed in a thunderstorm. The merfolk closely misses you. x3 The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +1 trident of flaming!! Ouch! That really hurt! You die... ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓ ▓..)=)...▓ ▓...=....▓ ▓...m....▓ ..mmm...▓ ▓.▓.°§°▓.▓ ▓...@°...▓ ▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures A water moccasin (D) A wolf (D) 2 weeping skulls (D) An iguana (D) A river rat (D) A bat zombie (D) A jackal (D) A ball python (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Jigsaw the Octopode Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 6 | D | Found a shimmering blue altar of Sif Muna. 6 | D | Found a bloodstained altar of Trog. 6 | D | Found a sacrificial altar of Ru. 6 | D | Found a stormy altar of Qazlal. 6 | D | Found an iron altar of Okawaru. 7 | D | Found a sparkling altar of Nemelex Xobeh. 7 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 7 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 7 | D | Found the +10 dark maul {heavy} 7 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 7 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 7 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 7 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 7 | D | Found the +6 shillelagh "Devastator" {shatter} 7 | D | Found the +11 plutonium sword {^Contam Stlth-} 7 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 7 | D | Found the +9 sword of Zonguldrok {reap} 7 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 7 | D | Found the +9 sword of Power {lifebolt} 7 | D | Found the +7 mace of Variability {chaos, chaos arc} 7 | D | Found the +11 Singing Sword {sonic wave} 7 | D | Found the +8 storm bow {elec, penet} 8 | D | Found an ancient bone altar of Kikubaaqudgha. 8 | D | Found a corrupted altar of Lugonu. 8 | D | Found a transporter. 8 | D | Found a burning altar of Makhleb. 8 | D | Found a viscous altar of Jiyva. 8 | D | Found a hazy altar of Hepliaklqana. 25 | D | Found a blossoming altar of Fedhas. 33 | D | Found an opulent altar of Gozag. 54 | D | Reached * piety under Qazlal 54 | D | Reached ** piety under Qazlal 54 | D | Became a worshipper of Qazlal Stormbringer 63 | D | Entered arena 2. 63 | D | Noticed a water moccasin 63 | D | Found a transporter. 64 | D | Killed a water moccasin 65 | D | Reached skill level 5 in Axes 65 | D | Reached skill level 5 in Dodging 65 | D | Reached XP level 2. HP: 17/25 MP: 2/2 65 | D | Reached XP level 3. HP: 20/30 MP: 3/3 65 | D | Reached XP level 4. HP: 24/36 MP: 4/4 109 | D | Got the ring of Voliakk {rF+ rCorr Int+3} 115 | D | Entered arena 3. 115 | D | Noticed a weeping skull 115 | D | Noticed a weeping skull 115 | D | Found a transporter. 116 | D | Killed a weeping skull 117 | D | Reached XP level 5. HP: 43/43 MP: 5/5 117 | D | Killed a weeping skull 117 | D | Reached *** piety under Qazlal 118 | D | Reached XP level 6. HP: 49/50 MP: 6/6 126 | D | Got the Handbook of Red-Hot Thunder 128 | D | Entered arena 4. 128 | D | Found a transporter. 131 | D | Reached **** piety under Qazlal 139 | D | Got the ring "Qiecw" {rPois rN+ rCorr Str+5} 147 | D | Entered arena 5. 147 | D | Noticed a merfolk 147 | D | Noticed a merfolk 147 | D | Noticed a merfolk 147 | D | Noticed a merfolk 147 | D | Found a transporter. 149 | D | Demolished by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 6 7 8 | 8.6 Axes | 5 6 7 8 | 8.4 Dodging | 5 6 7 8 | 8.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Heavy crossbow | 1 | 10 || 11 Armour: Skin | 2 | 7 || 9 Dodge: Dodged | 5 | 20 || 25 Repelled | | 1 || 1 Block: Other | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 171 | 171 | 0 | 40 | 0 | 1 | 171.0 | Dungeon | 171 | 171 | 0 | 40 | 0 | 1 | 171.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 171 daAuts