Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 11883447137978638720 419 Jigsaw the Conjurer (level 6, -3/44 HPs) Began as a Gnoll Conjurer on Aug 31, 2024. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:09:20 (4446 turns). Jigsaw the Conjurer (Gnoll Conjurer) Turns: 4446, Time: 00:09:20 Health: -3/44 AC: 7 Str: 13 XL: 6 Next: 93% Magic: 1/14 EV: 12 Int: 19 God: Gold: 201 SH: 0 Dex: 10 Spells: 15/16 levels left rFire . . . s - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . t - +0 helmet rElec . d - +0 cloak rCorr . r - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ o - +6 ring of strength HPRegen 0.27/turn (no ring) MPRegen 0.14/turn %: no passive effects @: lethally poisoned (-3 -> -23), about to teleport A: fangs 1, strong nose, distributed training a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons g - a +0 dagger q - a +0 dagger of draining y - the +5 spear of the Old World {elec, *Noise rElec Str+3 Stlth+} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. Missiles c - 6 datura-tipped darts f - 9 poisoned darts A - 11 atropa-tipped darts Armour a - a +0 robe (worn) d - a +0 cloak (worn) k - the +0 ring mail of Xasku {Str+3 Dex+2} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). r - a +2 pair of gloves (worn) t - a +0 helmet (worn) D - a scarf of harm Magical Staves s - a staff of conjuration (weapon) Jewellery o - a +6 ring of strength (left hand) z - a +6 ring of intelligence B - a ring of poison resistance Wands p - a wand of flame (15) Scrolls e - 3 scrolls of identify h - a scroll of immolation {unknown} j - a scroll of enchant weapon {unknown} n - a scroll of noise {unknown} u - a scroll of poison {unknown} v - 4 scrolls of teleportation x - a scroll of silence {unknown} C - a scroll of vulnerability {unknown} Potions b - a potion of magic i - a potion of curing l - a potion of berserk rage {unknown} m - a potion of heal wounds {unknown} w - a potion of brilliance {unknown} Skills: + Level 2.2 Fighting + Level 2.2 Short Blades + Level 2.2 Long Blades + Level 2.2 Axes + Level 2.2 Maces & Flails + Level 2.2 Polearms + Level 2.2 Staves + Level 2.2 Ranged Weapons + Level 2.2 Throwing + Level 2.2 Armour + Level 5.1 Dodging + Level 4.7 Stealth + Level 2.2 Shields + Level 2.2 Unarmed Combat + Level 5.5 Spellcasting + Level 7.3 Conjurations + Level 1.8 Hexes + Level 1.8 Summonings + Level 1.8 Necromancy + Level 1.8 Translocations + Level 1.8 Fire Magic + Level 1.8 Ice Magic + Level 1.8 Air Magic + Level 1.8 Earth Magic + Level 1.8 Alchemy + Level 2.5 Invocations + Level 2.2 Evocations + Level 2.0 Shapeshifting You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 98% 2d8 1% 2 Inner Flame Hex/Fire 12% N/A 17% 3 Flame Wave Conj/Fire 34% 2d10 19% 4 Fulminant Prism Conj/Alch 17% 3d11 19% 4 Iskenderun's Mystic Bla Conj/Tloc 34% 2d8 (+2d4 19% 4 Sticky Flame Fire/Alch 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Vehumet Annotations: D:2 1 runed translucent door, Crazy Yiuf D:4 exclusion: statue Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The water moccasin poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 100% to hit) You feel a surge of power! The magic dart hits the water moccasin! The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. The water moccasin bites you but does no damage. The iguana bites you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) You feel a surge of power! The magic dart hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin closely misses you. The iguana bites you. As you read the scroll labelled FIEMUCS VOLOE, it crumbles to dust. It is a scroll of identify. v - 5 scrolls of teleportation You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The iguana barely misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The iguana closely misses you. You die... .. ≈....# ... ≈ ≈....# ..... .... ....#. ... ...... #.## ###...###..#### #.............# #.........#.# .#.#.#.##@...### ........S