Dungeon Crawl Stone Soup version 0.32.0-10-g6daa67bc45 (webtiles) character file. Game seed: 13833512255658608425 11 Jigsaw the Conjurer (level 2, -3/20 HPs) Began as a Gnoll Conjurer on Sept 7, 2024. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (401 turns). Jigsaw the Conjurer (Gnoll Conjurer) Turns: 401, Time: 00:00:33 Health: -3/20 AC: 2 Str: 6 XL: 2 Next: 25% Magic: 4/7 EV: 12 Int: 17 God: Gold: 18 SH: 0 Dex: 10 Spells: 9/10 levels left rFire . . . c - +3 sling rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Ranged Weapons + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.2 Hexes + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Alchemy + Level 0.4 Invocations + Level 0.3 Evocations + Level 0.2 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 32% 4 Inventory: Hand Weapons c - a +3 sling (weapon) e - a +0 dagger Armour a - a +0 robe (worn) Scrolls d - a scroll of torment {unknown} f - a scroll of amnesia {unknown} Potions b - a potion of magic Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: .. .# ∆ .# .# .# .# #####g# # #...@.# #.##.###.# #....# .# ####.###.# ########.....# # #.......##.#.# # #.#####.# .#.# # #.# #.# .#.# # #.# #....# You could see a gnoll. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Fire: c) +3 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 60% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. Fire: c) +3 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (almost dead, 60% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll hits you with a +0 flail! You die... Action || total ---------------------------++------- Fire: Sling || 11 Cast: Magic Dart || 16 Armour: Robe || 9 Dodge: Dodged || 7 Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_loops_ring Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jigsaw the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 19/20 MP: 0/7 401 | D:1 | Slain by a gnoll Vanquished Creatures 2 dart slugs (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A hobgoblin (D:1) 6 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 404 | 404 | 0 | 0 | 350 | 1 | 404.0 | Dungeon | 404 | 404 | 0 | 0 | 350 | 1 | 404.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 404 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 16 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 16 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------