Dungeon Crawl Stone Soup version 0.33-a0-1370-gb5025a402e (webtiles) character file. Game seed: 8344456398264712344 28 Jigsaw the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Apr 13, 2025. Was a Follower of Vehumet. Quit the game on level 1 of the Dungeon. The game lasted 00:02:59 (802 turns). Jigsaw the Conjurer (Demonspawn Conjurer) Turns: 802, Time: 00:02:59 Health: 24/24 AC: 0 Str: 7 XL: 3 Next: 0% Magic: 9/11 EV: 17 Int: 20 God: Vehumet [*.....] Gold: 27 SH: 4 Dex: 11 Spells: 6/7 levels left rFire x . . d - melded +0 dagger (venom) rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois ∞ (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, sturdy frame 1, condensation shield a: Begin Untransformation, Renounce Religion You were on level 1 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You were a walking scroll. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your armour is entirely melded. Your movements are slightly less encumbered by armour. (ER -2) A meltable shield of frost defends you. (SH +4) Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.7 Spellcasting + Level 4.5(5.0) Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d2 12% 1 Searing Ray Conj 44% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Inventory: Hand Weapons d - a +0 dagger of venom (melded) Missiles e - 3 poisoned darts Armour a - a +0 robe (melded) Scrolls f - a scroll of blinking {unknown} g - a scroll of enchant armour {unknown} h - 3 scrolls of teleportation {unknown} i - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Vehumet #... #....... ........ .... ....... ...... .... .. ....... †..... ... .. #####... ......###.. #.#.##...... .......... ..#.##...... ......... ....##...... #.....####............ .. #....;.......#.#...##. #. #.....##...........##. ###.##.....##.....#.#.#..). #...).#######..........#... #.....#######.....#....#... #.....#...........#....#... #.....#..........####.##... ##.......................#.. #........................#.. There were no monsters in sight! Message History The magic dart hits the bat. The bat is moderately wounded. The bat hits you. The magic dart hits the bat but does no damage. The bat is moderately wounded. The bat completely misses you. The magic dart hits the bat. You kill the bat! Vehumet accepts your kill. You see here a bat corpse. The magic dart hits the bat. You kill the bat! Vehumet accepts your kill. A giant cockroach is nearby! The magic dart hits the giant cockroach. The giant cockroach is severely wounded. The magic dart hits the giant cockroach! You kill the giant cockroach! Vehumet accepts your kill. A bat comes into view. A bat is nearby! The magic dart hits the bat! You kill the bat! Vehumet accepts your kill. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total ---------------------------++------- Melee: Dagger || 5 Unarmed || 1 Cast: Magic Dart || 43 Armour: Robe || 14 Skin || 1 Dodge: Dodged || 6 Form: Scroll || 1 Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_basic, ebering_ecumenical_altar_petrified, glass_columns_a, minmay_misc_feat_enclosed Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jigsaw the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D:1 | Noticed a komodo dragon 6 | D:1 | Noticed a brain worm 6 | D:1 | Noticed a mana viper 7 | D:1 | Noticed a black bear 7 | D:1 | Noticed a seven-headed hydra 255 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 255 | D:1 | Reached XP level 2. HP: 8/19 MP: 1/5 619 | D:1 | Found a faded altar of an unknown god. 630 | D:1 | Prayed at the altar of an unknown god. 630 | D:1 | Became a worshipper of Vehumet 630 | D:1 | Reached * piety under Vehumet 630 | D:1 | Offered knowledge of Poisonous Vapours by Vehumet. 802 | D:1 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 802 | D:1 | Reached XP level 3. HP: 24/24 MP: 9/11 802 | D:1 | Quit the game Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 5 bats (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 23 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 798 | 798 | 0 | 108 | 559 | 1 | 798.0 | Dungeon | 798 | 798 | 0 | 108 | 559 | 1 | 798.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 798 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 41 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 41 | 0 | 0.0 | 23 | 0 | 0.0 +---------+---------+-------+---------+---------+-------