Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. JimboPop the Insei (Merfolk Transmuter) Turns: 130, Time: 00:03:32 Health: 16/21 AC: 2 Str: 10 XL: 2 Next: 12% Magic: 5/5 EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . c - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons c - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll labelled UWKUER LASTYI Potions b - a potion of lignification e - 2 silvery potions Skills: - Level 1.1 Fighting - Level 2.7 Dodging - Level 3.6 Unarmed Combat - Level 2.0 Spellcasting * Level 3.2 Transmutations You have 2 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 18% N/A 7% 1 b - Wereblood Tmut 9% N/A 11% 2 Your spell library contains the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 5% N/A 38% 3 Ice Form Ice/Tmut 5% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Things that are here: a +0 club; a goblin corpse Things that are here: a +0 dagger; 5 stones; a kobold corpse You start resting. HP restored. Found a stone staircase leading down. A bat comes into view. A goblin comes into view. It is wielding a +0 club. Found a stone staircase leading down. The bat hits you but does no damage. The goblin shouts! You hit the bat but do no damage. The bat is poisoned. The bat barely misses you. The bat misses you. The bat hits you but does no damage. The goblin hits you with a +0 club. You hit the bat. The bat is severely wounded. The bat hits you. The bat closely misses you. The bat hits you but does no damage. The goblin misses you. You miss the bat. The bat is severely wounded. You kill the bat! The goblin hits you but does no damage. Your Transmutations skill increases to level 3! You have reached level 2! Memorise Wereblood, consuming 2 spell levels and leaving 2? Okay, then. You closely miss the goblin. The goblin hits you with a +0 club. You miss the goblin. The goblin hits you with a +0 club. You hit the goblin. The goblin is poisoned. The goblin is heavily wounded. You kill the goblin! Things that are here: a +0 club; a goblin corpse Memorise Wereblood, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Okay, then. Okay, then. Okay, then. #### ...# #####.#.# .....#.# #>..#.# # #.).#.#.# #.####..##.#.##### #....@............ ##########.#.##### ............... #######.#>##### #.#.#.. #.#.#.#### ##################.#......# ...................###)## ####....####........)...# . There are no monsters in sight! Vanquished Creatures A ball python (D:1) A bat (D:1) An endoplasm (D:1) 3 goblins (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | JimboPop the Merfolk Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 121 | D:1 | Reached XP level 2. HP: 16/21 MP: 5/5 128 | D:1 | Learned a level 2 spell: Wereblood Illustrated notes Skill XL: | 1 | ---------------+----+----- Transmutations | 3 | 3.2 Fighting | | 1.1 Dodging | | 2.7 Unarmed Combat | | 3.6 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Dagger || 16 Unarmed || 3 Armour: Robe || 6 Dodge: Dodged || 10