Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 14624426780920861529 0 Jimmyjohn the Magician (level 1, -3/15 HPs) Began as a Djinni Conjurer on Apr 20, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (37 turns). Jimmyjohn the Magician (Djinni Conjurer) Turns: 37, Time: 00:00:27 Health: -3/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.0 Armour + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and open the door. There is an open door here. Found a book of Misfortune. You reach down and open the door. There is an open door here. An endoplasm comes into view. Cast which spell? (? or * to list) You don't know that spell. An endoplasm is nearby! You need no library to learn spells. Unknown command. An endoplasm comes into view. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) You don't know that spell. A bat comes into view. As you open the door, it creaks loudly! There is an open door here. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ... ##### .b# #PPP# ..# ##~~~#### #.# +..<.@JJ# #.# ##♣.♣##.# #.# ##.####'###.######.#####.# ..............JJ...:...... ####..........####...###.. #..........'........... .............#######..... ###..........# ..... #..........# #### You could see 2 endoplasms. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jimmyjohn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jimmyjohn set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 37 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_basic, serial_park_tiny_pond Action || total ---------------------------++------- Melee: Unarmed || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 37 | 37 | 0 | 0 | 13 | 1 | 37.0 | Dungeon | 37 | 37 | 0 | 0 | 13 | 1 | 37.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 37 daAuts