Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 12291216361975210025 10 Jimmyjohn the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Apr 20, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:23 (542 turns). Jimmyjohn the Magician (Djinni Conjurer) Turns: 542, Time: 00:02:23 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 30% Gold: 22 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - ring of wizardry Stlth ++ c - ring of wizardry HPRegen 0.23/turn %: wizardry (x2), infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons f - a +0 long sword Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (worn) c - a ring of wizardry (worn) Scrolls d - a scroll of teleportation {unknown} e - a scroll of identify {unknown} g - a scroll of blinking {unknown} h - a scroll of immolation {unknown} Skills: + Level 0.2 Armour + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 1% 1 b - Searing Ray Conj 32% 2d5 1% 2 c - Fulminant Prism Conj/Alch 8% 3d7 10% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 10% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (66% to hit) You focus your ray upon the bat. The searing ray misses the adder. The searing ray hits the bat. You kill the bat! (Press . to maintain the ray.) The adder closely misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! The searing ray misses the adder. The adder closely misses you. The endoplasm closely misses you. The searing ray hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You stop channelling your searing ray. The adder attacks as it pursues you! The adder barely misses you. The adder misses you. A giant cockroach comes into view. The adder attacks as it pursues you! The adder barely misses you. The adder misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * The giant cockroach waves its antennae. The adder attacks as it pursues you! The adder misses you. The adder bites you. You die... .....#.^. ###### .....#.###.......# .##............... ...........#.###.# .................. .............###.# .................# ....#........###.# ....#.......####@# ....+.......J..#S# ....#........#...# ... #.......B....# ............##.# .........#...# .# .........#......# .........#......# #............... You could see an adder. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats 3 goblins (D:1) A kobold (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jimmyjohn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jimmyjohn set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 305 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 527 | D:2 | HP: 1/21 [adder (3)] 542 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_rooms D:2: cheibrodos_pilgrimage, layout_basic, minmay_shallow_snake_nest Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 538 | 536 | 2 | 7 | 437 | 2 | 269.0 | Dungeon | 538 | 536 | 2 | 7 | 437 | 2 | 269.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 517 daAuts D:2: 21 daAuts