Dungeon Crawl Stone Soup version 0.33-a0-1450-g7f3c248699 (webtiles) character file. Game seed: 13238201366403329536 1 Jimmyjohn the Magician (level 1, 14/14 HPs) Began as a Revenant Hedge Wizard on Apr 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:35 (79 turns). Jimmyjohn the Magician (Revenant Hedge Wizard) Turns: 79, Time: 00:00:35 Health: 14/14 AC: 2 Str: 13 XL: 1 Next: 16% Magic: 0/4 EV: 10 Int: 13 God: Gold: 13 SH: 0 Dex: 8 Spells: 5/6 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of magic Skills: + Level 1.7 Dodging + Level 2.2 Stealth + Level 0.0 Unarmed Combat + Level 3.0 Spellcasting + Level 1.8 Conjurations + Level 0.8 Summonings + Level 1.0 Necromancy + Level 0.8 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 22% 2 Blink Tloc 8% N/A 24% 2 Call Imp Summ 8% N/A 24% 2 Mephitic Cloud Conj/Alch/Air 3% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. Message History The magic dart hits the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse HP restored. Magic restored. You now have 13 gold pieces. A jackal comes into view. Found a green potion. The jackal barks! You hear a bark! Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. A jackal comes into view. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is moderately wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line The magic dart hits the jackal. The jackal is almost dead. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ......######...#####. ##.................. ##..........)........ #.............)...... ........##.#...#.###. #.......##.#......... ##.......#.#...#.### #########..#.#...#.# ~~~~~~~~.ß.#.#..@# # ~.....~~~.##.....h.# ..~~~..~~.####......!. .~~~~~..~.# #######.... ~~...~~.~.+ ... ~..~<~..~.+ .. ~.~~...~~.# . ~..~~~~~..# ~~..~~~..~# You could see a jackal. Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jimmyjohn the Revenant Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 79 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_loops_cross, minmay_pentomino_w4 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 9 Armour: Robe || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 79 | 79 | 0 | 0 | 59 | 1 | 79.0 | Dungeon | 79 | 79 | 0 | 0 | 59 | 1 | 79.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 79 daAuts