Dungeon Crawl Stone Soup version 0.33.0-4-g1c0d958e09 (webtiles) character file. Game seed: 18397218653343263937 36 Jimmyjohn the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on May 4, 2025. Slain by an adder (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:54 (546 turns). Jimmyjohn the Magician (Djinni Conjurer) Turns: 546, Time: 00:02:54 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 41 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-2 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of immolation {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations + Level 4.0 Forgecraft + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 64% 2d6 3% 2 c - Fulminant Prism Conj/Alch 16% 3d10 22% 4 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 (+2d4 22% 4 e - Kinetic Grapnel Frge 100% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You reach down and close the door, pushing everything out of the way. You stop channelling your searing ray. Something unseen breaks down the door. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * There is an open door here. You reach down and close the door. You are confused. It was a potion of brilliance. You feel clever all of a sudden. Something tries to affect you, but you resist. It was a potion of magic. Magic washes over you without effect. You bump into the rock wall. You feel less confused. A magic dart appears from out of thin air! The magic dart hits you! * * * LOW HITPOINT WARNING * * * A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * Reactivating autopickup. Sigmund appears from thin air! There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You feel a surge of power! The magic dart hits the adder. The adder is moderately wounded. The adder hisses angrily. * * * LOW HITPOINT WARNING * * * The adder closely misses you. You hit the adder. The adder is heavily wounded. The adder bites you. You die... ............... ............... ............... ............... ............... ............... ............... .......@S....# .......#####.# ####### You could see an adder. Vanquished Creatures 2 adders (D:2) 2 giant cockroaches (D:2) 5 hobgoblins (D:2) 2 quokkas (D:2) 2 ball pythons (D:2) A bat (D:2) 2 frilled lizards (D:2) A goblin (D:2) A kobold (D:2) 2 rats (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jimmyjohn the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Jimmyjohn set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 28 | D:1 | You are sucked into a shaft and drop 1 floor! 193 | D:2 | Reached XP level 2. HP: 15/21 MP: 0/0 352 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 352 | D:2 | Learned a level 1 spell: Kinetic Grapnel 475 | D:2 | Noticed Sigmund 539 | D:2 | HP: 1/25 [something/magic dart (4)] 546 | D:3 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_rooms, minmay_misc_feat_enclosed, amcnicky_mini_corridor_feature D:2: layout_basic, uniq_sigmund D:3: layout_basic, mainiacjoe_overflow_cross_hatched, shapermc_ecumenical_altar_mp_urbaneastern, uniq_crazy_yiuf_cottage, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 36 Searing Ray || 2 Use: Potion || 2 Armour: Robe || 8 Dodge: Dodged || 5