Seeded DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 11313252032351667046 (custom seed) 14 Jingleheimer the Chiller (level 2, 0/19 HPs) Began as a Merfolk Ice Elementalist on Mar 9, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:17 (699 turns). Jingleheimer the Chiller (Merfolk Ice Elementalist) Turns: 699, Time: 00:01:17 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 41% Magic: 1/5 EV: 12 Int: 14 God: Gold: 7 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of curing {unknown} c - a potion of haste {unknown} d - a potion of attraction {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.1 Spellcasting * Level 5.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d8 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 9% 3 Ozocubu's Armour Ice 15% N/A 9% 3 Hailstorm Conj/Ice 8% 3d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The goblin is severely wounded. The goblin shouts! The jackal barks! The goblin hits you with a +0 dagger. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (severely wounded) You freeze the goblin! You kill the goblin! A jackal comes into view. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club You miscast Freeze. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal misses you. The goblin hits you with a +0 club. The jackal bites you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club You freeze the goblin. The goblin is heavily wounded. The jackal barely misses you. The goblin hits you with a +0 club. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (heavily wounded) You freeze the goblin. The goblin is severely wounded. The jackal bites you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your magical contamination has completely faded away. The jackal pauses to sniff the ground. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.#.....#...........#.## ...............####.#..# ........#...........#... ....................#.## .....#..#.#.........#.## ........#.#.........#.## .. ...............>....#.## .(# #..#..#.#.##....###.#.## $... #..#..#@#.##....###.#.## ....### #..#h#.##........#.## ....... #..#g#†##..#.###.#.## ....... #..#h#.##........#.## ......)###..#.#.##..#.###.#.# #..h.h..h.#.##........#.# ########.##.#.###.#.#####.# ................#...# #.# # ######.#######..##..# #.# You could see 3 jackals and a goblin. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 2 quokkas (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 rats (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 306 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 666 | D:1 | Reached skill level 5 in Ice Magic 699 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, minmay_crystal_room, minmay_misc_feat_doors Skill XL: | 1 2 | ---------------+-------+----- Ice Magic | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Freeze || 23 Armor: Robe || 2 Dodge: Dodged || 16