Seeded DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 242 Jingleheimer the Bolt Thrower (level 6, -6/70 HPs) Began as a Gnoll Wanderer on Mar 10, 2022. Mangled by an ogre ... wielding a +0 giant spiked club (9 damage) ... on level 5 of the Dungeon. The game lasted 00:07:49 (2849 turns). Jingleheimer the Bolt Thrower (Gnoll Wanderer) Turns: 2849, Time: 00:07:50 Health: -6/70 AC: 23 Str: 15 XL: 6 Next: 9% Magic: 11/11 EV: 2 Int: 10 God: Gold: 133 SH: 0 Dex: 13 Spells: 11/11 levels left rFire + . . SeeInvis . v - +1 whip of Eternal Harmony {flame, rElec Int+2} rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour currently unavailable) rPois + Reflect . (helmet currently unavailable) rElec + Harm . (cloak currently unavailable) rCorr + Rampage . (gloves currently unavailable) Will ..... NoTele + (boots currently unavailable) Stlth ++........ (no amulet) HPRegen 0.21/turn j - ring of resist corrosion MPRegen 0.12/turn n - ring of protection from fire @: tree-form A: stationary, stasis, torment immunity, boosted hp, (fangs 1), strong nose, distributed training, MP-powered wands a: no special abilities You were on level 5 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons a - a +2 shortbow c - a +0 hand crossbow v - the +1 whip of Eternal Harmony (weapon) {flame, rElec Int+2} (You found it on level 3 of the Dungeon) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Missiles b - 27 arrows d - 22 bolts i - 3 poisoned darts (quivered) Armour e - a +0 pair of gloves (melded) f - a +1 hat (melded) p - a +0 ring mail (melded) q - a +0 chain mail Jewellery h - an amulet of reflection j - a ring of resist corrosion (left branch) n - a ring of protection from fire (right branch) r - a ring of protection from fire Scrolls k - a scroll of vulnerability l - 3 scrolls of acquirement {unknown} u - a scroll of torment Skills: + Level 3.1 Fighting + Level 1.8 Short Blades + Level 1.8 Long Blades + Level 1.8 Axes + Level 1.8 Maces & Flails + Level 1.8 Polearms + Level 1.8 Staves + Level 1.8 Slings + Level 6.8 Bows + Level 6.8 Crossbows + Level 1.8 Throwing + Level 1.8 Armour + Level 3.1 Dodging + Level 3.0 Stealth + Level 1.8 Shields + Level 1.8 Unarmed Combat + Level 3.3 Spellcasting + Level 1.4 Conjurations + Level 1.4 Hexes + Level 1.4 Summonings + Level 1.4 Necromancy + Level 1.4 Translocations + Level 1.4 Transmutations + Level 1.4 Fire Magic + Level 1.4 Ice Magic + Level 1.4 Air Magic + Level 1.4 Earth Magic + Level 1.4 Poison Magic + Level 2.0 Invocations + Level 1.8 Evocations You had 11 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 4% N/A 22% 2 Sublimation of Blood Necr 4% N/A 22% 2 Wereblood Tmut 4% N/A 22% 2 Dispel Undead Necr 4% 3d7 83% 4 Sticky Flame Conj/Fire 4% 2d3 83% 4 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Hepliaklqana Okawaru The Shining One Annotations: D:3 2 transporters, Dvallin's ghost, amateur FoFi D:5 Edmund; Ijyb; Menkaure; Sigmund Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. ((You have very sharp teeth.)) Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. You expend magic power (3 MP) to strengthen your wands. Message History * * * LOW HITPOINT WARNING * * * Your adder zombie barely misses the quokka. The quokka bites you but does no damage. You barely miss the quokka. The quokka is heavily wounded. Your centaur skeleton misses the water moccasin zombie. Your centaur skeleton closely misses the water moccasin zombie. The water moccasin zombie bites you but does no damage. Your centaur skeleton hits the water moccasin zombie. Your centaur skeleton kicks the water moccasin zombie. The quokka bites you but does no damage. Your adder zombie barely misses the quokka. You closely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The gnoll sergeant hits you but does no damage. The water moccasin zombie bites you but does no damage. Your centaur skeleton hits the water moccasin zombie. Your centaur skeleton closely misses the water moccasin zombie. The quokka bites you but does no damage. Your adder zombie closely misses the quokka. You closely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. Your centaur skeleton hits the water moccasin zombie. Your centaur skeleton closely misses the water moccasin zombie. The water moccasin zombie bites your centaur skeleton. The gnoll sergeant hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The quokka completely misses you. Your adder zombie bites the quokka. The quokka dies! You aren't carrying any potions. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... Your centaur skeleton barely misses the water moccasin zombie. Your centaur skeleton kicks the water moccasin zombie. The water moccasin zombie bites your centaur skeleton! The gnoll sergeant hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Your adder zombie barely misses the ogre. The ogre hits you with a +0 giant spiked club! You die... #.....###..##.##.g# #.....#.Y.#.$.#:#O## ......Y..#.##..##..## .......#.##.###..#..## .......##..#..###Z#..# #...........##..##@#.# #....#.#.......Zhg...# #.......###...##O##### #............# #♣# #######..## #Z# . ... #Z# ## #.# .. #.# # #.# # ..# ∆ # ### # You could see Sigmund, an ogre (ally target), a gnoll sergeant, a water moccasin zombie (ally target), a friendly adder zombie (summoned), a friendly jackal (summoned) and a friendly centaur skeleton (summoned). Vanquished Creatures A bullfrog skeleton (D:4) Natasha (twice) (D:2) 2 hound skeletons (D:4) 3 gnolls (D:4) An adder (D:2) An ufetubus (D:5) 3 worms 6 dart slugs An orc (D:3) 3 bats 8 endoplasms A giant cockroach (D:2) 10 hobgoblins 5 jackals 8 kobolds A quokka (D:2) 4 ball pythons A frilled lizard (D:2) 4 goblins 9 rats A spectral hobgoblin (D:4) 75 creatures vanquished. Vanquished Creatures (collateral kills) A quokka (D:5) 1 creature vanquished. Grand Total: 76 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Gnoll Wanderer began the quest for the | Orb. 0 | D:1 | Jingleheimer set off with the following items: a +2 | shortbow, 22 arrows, a +0 hand crossbow, 22 bolts, a +0 | pair of gloves, a +0 leather armour 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 133 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/5 332 | D:1 | Reached XP level 3. HP: 26/28 MP: 7/7 673 | D:2 | Reached skill level 1 in Invocations 734 | D:2 | Noticed Natasha 737 | D:2 | Killed Natasha 738 | D:2 | Reached skill level 1 in Short Blades 738 | D:2 | Reached skill level 1 in Long Blades 738 | D:2 | Reached skill level 1 in Axes 738 | D:2 | Reached skill level 1 in Maces & Flails 738 | D:2 | Reached skill level 1 in Polearms 738 | D:2 | Reached skill level 1 in Staves 738 | D:2 | Reached skill level 1 in Slings 738 | D:2 | Reached skill level 1 in Throwing 738 | D:2 | Reached skill level 1 in Armour 738 | D:2 | Reached skill level 1 in Shields 738 | D:2 | Reached skill level 1 in Unarmed Combat 738 | D:2 | Reached skill level 1 in Evocations 738 | D:2 | Reached XP level 4. HP: 25/34 MP: 8/8 856 | D:2 | Found a faded altar of an unknown god. 1049 | D:2 | Reached skill level 1 in Conjurations 1049 | D:2 | Reached skill level 1 in Hexes 1049 | D:2 | Reached skill level 1 in Summonings 1049 | D:2 | Reached skill level 1 in Necromancy 1049 | D:2 | Reached skill level 1 in Translocations 1049 | D:2 | Reached skill level 1 in Transmutations 1049 | D:2 | Reached skill level 1 in Fire Magic 1049 | D:2 | Reached skill level 1 in Ice Magic 1049 | D:2 | Reached skill level 1 in Air Magic 1049 | D:2 | Reached skill level 1 in Earth Magic 1049 | D:2 | Reached skill level 1 in Poison Magic 1412 | D:2 | Noticed Natasha 1422 | D:2 | Killed Natasha 1723 | D:3 | Reached XP level 5. HP: 40/40 MP: 9/9 1770 | D:3 | Found a glowing golden altar of the Shining One. 2015 | D:3 | Found a transporter. 2015 | D:3 | Noticed Dvallin's ghost (amateur FoFi) 2147 | D:3 | Found a transporter. 2300 | D:3 | Identified the +1 whip of Eternal Harmony {flame, rElec | Int+2} 2429 | D:4 | Found a hazy altar of Hepliaklqana. 2535 | D:4 | Reached XP level 6. HP: 47/47 MP: 10/10 2565 | D:4 | You fall into a shaft and drop 2 floors! 2572 | D:5 | Entered Level 5 of the Dungeon 2572 | D:5 | Noticed Ijyb 2576 | D:5 | Noticed Edmund 2619 | D:5 | Found an iron altar of Okawaru. 2677 | D:5 | Noticed Menkaure 2735 | D:5 | Noticed an ice beast 2757 | D:5 | Noticed a sky beast 2798 | D:5 | Noticed Sigmund 2838 | D:5 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 2849 | D:5 | HP: 3/70 [gnoll sergeant/+0 spear (5)] 2849 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure D:6: layout_layer_cave, minmay_temple_entry_hall Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Invocations | 1 2 | 2.0 Short Blades | 1 | 1.8 Long Blades | 1 | 1.8 Axes | 1 | 1.8 Maces & Flails | 1 | 1.8 Polearms | 1 | 1.8 Staves | 1 | 1.8 Slings | 1 | 1.8 Throwing | 1 | 1.8 Armour | 1 | 1.8 Shields | 1 | 1.8 Unarmed Combat | 1 | 1.8 Evocations | 1 | 1.8 Spellcasting | 3 | 3.3 Conjurations | 1 | 1.4 Hexes | 1 | 1.4 Summonings | 1 | 1.4 Necromancy | 1 | 1.4 Translocations | 1 | 1.4 Transmutations | 1 | 1.4 Fire Magic | 1 | 1.4 Ice Magic | 1 | 1.4 Air Magic | 1 | 1.4 Earth Magic | 1 | 1.4 Poison Magic | 1 | 1.4 Fighting | 3 | 3.1 Dodging | 3 | 3.1 Stealth | 3 | 3.0 Bows | | 6.8 Crossbows | | 6.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | | 6 || 6 Fire: Shortbow | 77 | 107 || 184 Use: Scroll | | 9 || 9 Potion | | 4 || 4 Armor: Leather armour | 5 | 1 || 6 Ring mail | | 26 || 26 Skin | | 27 || 27 Dodge: Dodged | 13 | 52 || 65