Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 5662272088954947790 35 Jingleheimer the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on Mar 11, 2022. Slain by Terence ... wielding a +0 mace (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (1397 turns). Jingleheimer the Conjurer (Draconian Conjurer) Turns: 1397, Time: 00:02:25 Health: -2/26 AC: 5 Str: 11 XL: 3 Next: 17% Magic: 1/6 EV: 12 Int: 24 God: Gold: 73 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . SeeInvis . d - +0 whip rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn a - +6 ring of intelligence MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Jewellery a - a +6 ring of intelligence (left hand) Scrolls c - a scroll of noise g - 2 scrolls of identify {unknown} Potions b - 2 potions of curing {unknown} e - a potion of cancellation {unknown} f - a potion of haste h - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 13% 3 Corpse Rot Necr/Air 4% N/A 19% 2 Poisonous Vapours Pois/Air 4% N/A 19% 2 Summon Guardian Golem Hex/Summ 2% N/A 34% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Orb of Destruction Conj 13% 9d7 100% 7 Spellforged Servitor Conj/Summ 7% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of poison resistance (heavily wounded, fast, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you but does no damage. Terence closely misses you. Terence closely misses you. Terence barely misses you. Terence closely misses you. Terence closely misses you. Terence bares his teeth. Terence hits you but does no damage. Terence misses you. Terence hits you but does no damage. Terence hits you with a +0 mace. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You see here an adder skeleton. Terence hits you but does no damage. Terence says, "Did you write a will? You should..." Terence barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of poison resistance (severely wounded, fast, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence completely misses you. Terence hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of poison resistance (almost dead, fast, 100% to hit) The magic dart hits Terence. Terence is almost dead. Terence misses you. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Things that are here: a +0 dagger; a +0 hunting sling; 13 stones Terence barely misses you. Terence is no longer moving quickly. Terence hits you with a +0 mace. You die... #######.......# #.# #.......>#..#.# #.# ####.######.#.##÷# ###.### #>......###.#÷##.# #.....# #.##.............# #.#.#.# #.##..#.##......## #.#.#.# #.##.....#......# #.#.#.# #[###.#..#......# #.#.#.# ##.###.#..#@@)...# #<....# #............<...# ##...## #.#####.#.######## #...# #.##......#### ##.## #.##.#.......# #.# #.##.#..####.##### #.# #................# #.# ###.......#...##.######.# #....##.#.............# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 bats An endoplasm (D:2) 5 goblins 2 hobgoblins (D:1) 2 quokkas (D:1) 3 frilled lizards 6 kobolds A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 272 | D:1 | Found Zuwun's One-of-a-Kind Rings. 421 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 982 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1150 | D:2 | Reached skill level 5 in Conjurations 1203 | D:2 | Learned a level 2 spell: Searing Ray 1355 | D:2 | Noticed Terence 1395 | D:2 | HP: 1/26 [Terence/+0 mace (5)] 1397 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_rooms, st_stairs_2, nicolae_shop_unique_rings D:2: layout_loops_cross, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Club || 3 Unarmed || 2 Whip || 5 Cast: Magic Dart || 47 Searing Ray || 1 Use: Scroll || 1 Armor: Skin || 11 Dodge: Dodged || 24