Seeded DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 4442909912283717889 (custom seed) 0 Jingleheimer the Chiller (level 1, 0/13 HPs) Began as a Merfolk Ice Elementalist on Mar 17, 2022. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:07 (30 turns). Jingleheimer the Chiller (Merfolk Ice Elementalist) Turns: 30, Time: 00:01:08 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome back, Jingleheimer the Merfolk Ice Elementalist. Game seed: 4442909912283717889 (custom seed) Press ? for a list of commands and other information. Found an escape hatch in the floor. There is an escape hatch in the floor here. Found a hand axe. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - you That would be overly suicidal. Okay, then. The helpless endoplasm fails to defend itself. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ## .. ## .. #8## .#..... ## .#..... .. ....... ####. ##J..# ...#.##@...# ........##.# ...........# ........^###### ...#..........## ..#......###...# ...........#.#.# ......!....#...# #..........#.#.# You could see an endoplasm. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 30 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_rooms, serial_corexii_hall, corexii_hall_statues_t, corexii_hall_statues_x, corexii_hall_statues_u Action || total -------------------------++------- Melee: Unarmed || 6 Stab: Sleeping || 1