Seeded DCSS version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 14216606822062635079 (custom seed) 4 Jingleheimer the Skirmisher (level 1, -1/18 HPs) Began as a Merfolk Fighter on Mar 17, 2022. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (107 turns). Jingleheimer the Skirmisher (Merfolk Fighter) Turns: 107, Time: 00:00:10 Health: -1/18 AC: 6 Str: 16 XL: 1 Next: 70% Magic: 1/1 EV: 8 Int: 7 God: Gold: 0 SH: 4 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 trident rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - a potion of might Skills: + Level 3.4 Fighting * Level 3.4 Polearms - Level 2.1 Armour - Level 3.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin completely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You hit the hobgoblin. You kill the hobgoblin! The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * You see here a hobgoblin corpse. You hit the bat. The bat is severely wounded. The bat closely misses you. The bat hits you but does no damage. You block the bat's attack. You hit the bat. You kill the bat! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. You die... #.........K #......... #........ +....... #...... #..††# #K# #J# #@# #.# #######.### ..........#### .#######.....### ............... ..#####'#####.. ####.#### ###...§§..### You could see an endoplasm and a kobold. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A ball python (D:1) 2 bats (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Merfolk Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 107 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, shapermc_ecumenical_altar_gd, minmay_misc_feat_iff Action || total -------------------------++------- Melee: Trident || 18 Armor: Scale mail || 16 Dodge: Dodged || 7 Block: Buckler || 2