Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 6987286839783205506 66 Jingleheimer the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Apr 9, 2022. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (1897 turns). Jingleheimer the Magician (Djinni Conjurer) Turns: 1897, Time: 00:02:42 Health: -1/31 AC: 2 Str: 8 XL: 4 Next: 37% Gold: 118 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . SeeInvis . c - +0 mace rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of holy word {unknown} f - 2 scrolls of identify {unknown} h - a scroll of immolation {unknown} Potions d - a potion of might {unknown} e - a potion of curing {unknown} g - a potion of heal wounds {unknown} i - a potion of berserk rage {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 6% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Slow Hex 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (84% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) An orc comes into view. It is wielding a +1 dagger of speed. The adder bites you. The orc hits you with a +0 short sword. You fly upwards. There is a stone staircase leading down here. Unknown command. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line (Press . to maintain the ray.) The adder closely misses you. The orc hits you with a +0 short sword. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits the orc. The orc is severely wounded. (Press . to maintain the ray.) The adder bites you. The orc barely misses you. The adder barely misses you. The searing ray misses the orc. The adder bites you but does no damage. The orc barely misses you. The searing ray hits the orc but does no damage. The orc is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Unknown command. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The adder misses you. The adder barely misses you. The adder closely misses you. The adder bites you. You die... ..'.....#.<#...≈≈.≈........# ..#######......≈≈..≈##...### ..............≈≈≈.≈...>#.# .....##....<...≈≈....#.#o# ..#..##.#.#.#≈.≈≈..≈...#.# ......#.#.#....≈≈.≈.####.### ......#.#.###≈≈≈≈..o.......# ......#.......≈≈≈≈≈.######## ...#..#........≈@S.......# ......#........≈≈.######.# #.....#.......#≈≈## #.##.# .#....+.......#≈≈####....# .#...##.......##≈≈≈#..#### .....##.......####≈#..########### ..#..########..#.###........##... ......# #.##............##.#. ......# #.#.............##.#. You could see an adder and an orc. Vanquished Creatures Jessica (D:2) An adder (D:2) A dart slug (D:2) An orc (D:3) 3 endoplasms (D:1) 3 goblins 6 hobgoblins A quokka (D:1) 4 ball pythons 2 bats (D:1) 3 frilled lizards A kobold (D:1) 2 rats (D:2) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 373 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 1155 | D:2 | Reached skill level 4 in Spellcasting 1155 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 1155 | D:2 | Learned a level 1 spell: Slow 1254 | D:2 | Found Aneorche's Antique Weapon Emporium. 1398 | D:2 | Found a faded altar of an unknown god. 1689 | D:2 | Noticed Jessica 1693 | D:2 | Killed Jessica 1694 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1897 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_large_a, minmay_liquid_box D:2: layout_basic, serial_shops, shop, dreamdust_ecumenical_altar_sealed_demon, chequers_serial_rivers_small_3, uniq_jessica D:3: minmay_inner_zag, layout_loops_ring, dk_noncrumbling_4 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 53 | 4 || 57 Searing Ray | 1 | 4 || 5 Slow | 1 | || 1 Armor: Robe | 1 | 1 || 2 Dodge: Dodged | 4 | 8 || 12