Seeded DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 7530275719941159234 (custom seed) 58 Jingleheimer the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Apr 11, 2022. Slain by Terence ... wielding a +0 hand axe of freezing (7 damage) ... on level 2 of the Dungeon on Apr 12, 2022. The game lasted 00:02:11 (2005 turns). Jingleheimer the Magician (Djinni Conjurer) Turns: 2005, Time: 00:02:11 Health: -1/31 AC: 2 Str: 8 XL: 4 Next: 21% Gold: 79 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of willpower Scrolls e - a scroll of blinking {unknown} h - a scroll of torment {unknown} Potions c - a potion of lignification {unknown} d - a potion of berserk rage {unknown} f - a potion of curing {unknown} g - 3 potions of flight {unknown} i - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 6% 3 d - Fulminant Prism Conj/Hex 10% 3d9 21% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 21% 4 f - Shock Conj/Air 84% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of freezing and wearing a +0 scale mail (77% to hit) The zap hits Terence but does no damage. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of freezing and wearing a +0 scale mail (77% to hit) The zap misses Terence. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of freezing and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence! Terence is severely wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe of freezing! Terence freezes you. Terence completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is extremely dangerous to miscast (21% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits Terence but does no damage. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 hand axe of freezing! You die... ##.##.#÷.###.#†#.# .........###.#...# .............##.)# .#.#####.###.##..# ...#####.###.##..## ##...........##...## #.#####...........# #.# ####........# ...# #.##..@..# #.## # ##..@..# # # #.....# # ....#.## . #..#.#.# . ....#.#.# .. ####.#.... .....#. You could see Terence. Vanquished Creatures Natasha (D:2) A ball python (D:1) A bat (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 6 goblins 3 hobgoblins 4 jackals (D:1) 2 kobolds (D:2) 2 quokkas (D:1) 2 frilled lizards 2 rats (D:2) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 327 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 372 | D:1 | Found Urue's Armour Shoppe. 780 | D:1 | Reached XP level 3. HP: 4/25 MP: 0/0 780 | D:1 | Learned a level 1 spell: Shock 1453 | D:1 | Reached skill level 4 in Spellcasting 1691 | D:2 | Found Wameet's Assorted Antiques. 1749 | D:2 | Noticed Natasha 1755 | D:2 | Killed Natasha 1756 | D:2 | Reached XP level 4. HP: 15/31 MP: 0/0 1995 | D:2 | Noticed Terence 2005 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_basic, serial_shops, shop D:2: layout_loops_ring, serial_shops, shop_fountains, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 57 | 4 || 61 Searing Ray | 2 | 1 || 3 Shock | | 3 || 3 Iskenderun's Myst | | 1 || 1 Armor: Robe | 3 | || 3 Dodge: Dodged | 11 | 1 || 12