Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 1104135719059575801 32 Jingleheimer the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Apr 12, 2022. Slain by a goblin ... wielding a +0 club ... led by Robin (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:05 (1430 turns). Jingleheimer the Magician (Djinni Conjurer) Turns: 1430, Time: 00:02:06 Health: -3/25 AC: 2 Str: 8 XL: 3 Next: 42% Gold: 36 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of summoning {unknown} Potions b - a potion of heal wounds {unknown} e - a potion of attraction {unknown} f - a potion of curing {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Dazzling Flash Conj/Hex 38% N/A 8% 3 d - Fulminant Prism Conj/Hex 9% 3d7 26% 4 e - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 f - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Unknown command. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. Things that are here: a +0 dagger; a hobgoblin skeleton; a goblin skeleton There is a stone staircase leading down here. You fly downwards. Level annotation: Robin The goblin closely misses you. x2; The goblin hits you with a +0 dagger. The goblin hits you with a +0 club. Robin roars a battlecry! The goblins go into a battle-frenzy! The goblin barely misses you. x2; The goblin hits you with a +0 club. The goblin barely misses you. The goblin hits you with a +0 dagger. There is a stone staircase leading up here. The goblin hits you with a +0 club. Robin throws the goblin at you! The goblin closely misses you. The goblin hits you but does no damage. The goblin completely misses you. The goblin hits you with a +0 club. The goblin hits you but does no damage. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin misses you. You fly upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 72% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. You die... #.....##..####..# ### # #..)..##..# ##.## #.##### # #...).#...#####>.######.....## # #.....#.#...##.......######..### #####...###..........# ##...... ##..# ###..÷.....# ##..#.### #..# #.g.########..##.# #..## ###g## #...###.# # #...# #@g#####.### #.### #.#.#######g#.....# #..## #.#.....###gg.##### ##.## ##.#####..#....# #(... #..# ##^.).##.# #.... #.## #...####.# #.... #.# #.#..###.## #.... #.# ###.##..##..# #.... #.###...###.....## #.... You could see 6 goblins. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) 6 hobgoblins (D:1) 3 kobolds (D:1) 2 quokkas (D:1) 2 bats (D:1) 4 frilled lizards (D:1) 5 goblins (D:1) 2 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 57 | D:1 | Found a faded altar of an unknown god. 335 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 661 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 661 | D:1 | Learned a level 1 spell: Apportation 897 | D:1 | Reached skill level 4 in Spellcasting 1201 | D:2 | Noticed Robin 1430 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_rooms, hellmonk_ecumenical_altar_leap_of_faith, chequers_serial_rivers_large_a, feat_on_display D:2: layout_basic, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 46 Searing Ray || 2 Armor: Robe || 5 Dodge: Dodged || 17