Seeded DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 13709593263111402565 (custom seed) 58 Jingleheimer the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Apr 12, 2022. Slain by Terence ... wielding a +1 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:33 (2003 turns). Jingleheimer the Magician (Djinni Conjurer) Turns: 2003, Time: 00:02:34 Health: -1/31 AC: 4 Str: 8 XL: 4 Next: 20% Gold: 35 EV: 12 Int: 19 God: SH: 0 Dex: 12 rFire + + . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +2 robe {rC+} rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn a - ring of see invisible MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour b - a +2 robe of cold resistance (worn) f - the +0 robe "Zuvvi" {rElec Dex+2} (You found it on level 2 of the Dungeon) Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. Jewellery a - a ring of see invisible (left hand) Scrolls c - 3 scrolls of identify {unknown} e - a scroll of immolation {unknown} g - a scroll of fog {unknown} h - a scroll of magic mapping {unknown} Potions d - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 22% 4 f - Sandblast Erth 40% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Annotations: D:2 2 exclusions, Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) Unknown command. The searing ray hits Terence! Terence is moderately wounded. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +1 flail of protection. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. A hobgoblin comes into view. Terence misses you. Terence barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 flail of protection and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) The hobgoblin shouts! A quokka comes into view. Terence hits you with a +1 flail of protection. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence misses you. The searing ray hits Terence. Terence is severely wounded. The searing ray misses the hobgoblin. Terence hits you with a +1 flail of protection. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is severely wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +1 flail of protection! You die... ######.#.# ... ....#......#.# ... ... #.####.#.# #r##.. #.# #.#.# ..... #.# #.#.# # #†.. #.# #.#.# ###.##..# #.# #.#.# #.....@.# #.# #.#.# #@.##.###.####.#.# #..##............# #.##..######.####.### #............# #.# #.###.######.####.### # #.# #......... #.# #.####.### #.######.# #.### #........# #.... You could see Terence and a quokka. Vanquished Creatures 2 adders (D:2) A dart slug (D:2) A bat (D:1) 4 endoplasms A giant cockroach (D:2) 4 goblins 6 hobgoblins 4 jackals (D:2) 2 quokkas 2 ball pythons (D:2) 3 kobolds 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 332 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 363 | D:1 | Found Ceafosh's Magic Scroll Shoppe. 1004 | D:2 | Identified the +0 robe "Zuvvi" {rElec Dex+2} 1013 | D:2 | Reached XP level 3. HP: 14/25 MP: 0/0 1013 | D:2 | Learned a level 1 spell: Sandblast 1223 | D:2 | Reached skill level 4 in Spellcasting 1694 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1827 | D:2 | Found a faded altar of an unknown god. 1852 | D:2 | Noticed Sigmund 1991 | D:2 | Noticed Terence 2003 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_whirlpool, layout_basic, serial_shops, shop D:2: layout_basic, hellmonk_ecumenical_altar_arch_garden, uniq_sigmund, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 74 | 5 || 79 Searing Ray | | 2 || 2 Armor: Robe | 2 | || 2 Dodge: Dodged | 4 | 3 || 7