Seeded DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 15888240455233232739 (custom seed) 37 Jingleheimer the Chopper (level 3, -1/29 HPs) Began as a Formicid Fighter on Apr 17, 2022. Slain by a kobold ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:12 (829 turns). Jingleheimer the Chopper (Formicid Fighter) Turns: 829, Time: 00:01:13 Health: -1/29 AC: 6 Str: 22 XL: 3 Next: 62% Magic: 3/3 EV: 9 Int: 7 God: Gold: 20 SH: 4 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis + a - +0 war axe rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth .......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (-1 -> -4) A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Wands f - a wand of paralysis (5) Scrolls e - 2 scrolls of identify {unknown} i - 3 scrolls of acquirement {unknown} Potions d - 2 potions of might Skills: - Level 3.2 Fighting + Level 3.7 Axes - Level 3.2 Armour - Level 3.6 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! It was a potion of magic. Magic courses through your body. You feel very sick. The kobold hits you but does no damage. It was a potion of berserk rage. Your stasis prevents you from going berserk. * * * LOW HITPOINT WARNING * * * You feel sick. The kobold hits you but does no damage. Okay, then. The kobold blocks your attack. * * * LOW HITPOINT WARNING * * * You feel sick. The kobold barely misses you. You closely miss the kobold. * * * LOW HITPOINT WARNING * * * You feel sick. You block the kobold's attack. The kobold blocks your attack. * * * LOW HITPOINT WARNING * * * You feel sick. The kobold hits you with a +0 dagger. You die... .##.# #.# #.# .##.####.####..... #.# .......†......#... #.# .##.###.####.....# #.# .##.#......#.....#######.# ###### ..#.#.#..................# #..).. ......###..#.....#######.# #.#### #.##### ..#...K..## #.# #.# #.##### #..# #.@..#####.# #.# ...... ...# ##.........# #.# #.#.#####..##.#....#####.# #.# #.............$...## #.###.# #.#..# #..#####.## #...#<# .....####..# ### ###.#.# ...........# #[#.# #.##)#.##..### #.#.# #.#.###.#..†.# #.#.# You could see a kobold. Vanquished Creatures An adder (D:2) 2 worms (D:2) A dart slug (D:2) A bat (D:2) An endoplasm (D:2) 2 giant cockroaches A goblin (D:2) 2 hobgoblins 3 kobolds A quokka (D:2) A ball python (D:2) A frilled lizard (D:2) 3 rats (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Formicid Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 226 | D:1 | You fall into a shaft and drop 1 floor! 235 | D:2 | Reached XP level 2. HP: 24/24 MP: 2/2 317 | D:2 | Reached XP level 3. HP: 26/29 MP: 3/3 829 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic D:2: layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Axes | 3 | 3.7 Fighting | | 3.2 Armour | | 3.2 Shields | | 3.6 Action || total -------------------------++------- Melee: War axe || 61 Use: Potion || 2 Armor: Scale mail || 23 Dodge: Dodged || 29 Block: Buckler || 13