Seeded DCSS version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 14440481006042591651 (custom seed) 65 Jingleheimer the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on May 9, 2022. Slain by a hobgoblin (1 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1909 turns). Jingleheimer the Magician (Djinni Conjurer) Turns: 1909, Time: 00:03:26 Health: 0/31 AC: 2 Str: 8 XL: 4 Next: 34% Gold: 82 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . c - +0 whip rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +0 whip (weapon) Armour a - a +0 robe (worn) Wands g - a wand of iceblast (12) Scrolls e - a scroll of immolation {unknown} f - a scroll of identify {unknown} Potions d - a potion of flight {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Dazzling Flash Conj/Hex 44% N/A 6% 3 d - Fulminant Prism Conj/Hex 11% 3d9 21% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 f - Foxfire Conj/Fire 88% 2x1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The searing ray hits Terence but does no damage. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The searing ray hits Terence. You kill Terence! * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. You have reached level 4! You feel clever. You start resting. A worm comes into view. A hobgoblin comes into view. The hobgoblin shouts! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wearing a +0 leather armour (100% to hit) The magic dart hits the hobgoblin but does no damage. * * * LOW HITPOINT WARNING * * * The hobgoblin misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wearing a +0 leather armour (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you but does no damage. Okay, then. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin hits you. You die... #######.# ##########........ #.....@g.......... #.########.#####.# #.# #.# #.# #.# #.# #.# #)# #.# #.# #.# #.########.###### .............[..# You could see a hobgoblin. Vanquished Creatures Terence (D:2) 2 dart slugs 2 endoplasms (D:1) 6 goblins 5 hobgoblins 3 jackals (D:1) 2 ball pythons (D:1) 4 bats 2 frilled lizards (D:1) 3 kobolds A rat (D:2) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 298 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 778 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 778 | D:1 | Learned a level 1 spell: Foxfire 903 | D:1 | Reached skill level 4 in Spellcasting 1882 | D:2 | Noticed Terence 1891 | D:2 | Killed Terence 1892 | D:2 | Reached XP level 4. HP: 1/31 MP: 0/0 1909 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_rooms D:2: layout_loops_ring, minivault_5, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Whip | 6 | 2 || 8 Cast: Magic Dart | 66 | 2 || 68 Searing Ray | 2 | || 2 Dazzling Flash | 1 | || 1 Armor: Robe | 1 | 2 || 3 Dodge: Dodged | 9 | 1 || 10