Seeded DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6053031564555097609 (custom seed) 434 Jingleheimer the Magician (level 7, -9/53 HPs) Began as a Djinni Conjurer on Aug 30, 2022. Mangled by a two-headed ogre ... wielding a +0 giant club (20 damage) ... on level 4 of the Dungeon. The game lasted 00:08:27 (5657 turns). Jingleheimer the Magician (Djinni Conjurer) Turns: 5657, Time: 00:08:28 Health: -9/53 AC: 4 Str: 3 (6) XL: 7 Next: 20% Gold: 165 EV: 12 Int: 18 (21) God: SH: 0 Dex: 16 (18) rFire + + . SeeInvis . c - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . j - +1 pair of gloves Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.17/turn q - +6 ring of dexterity MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 165 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) j - a +1 pair of gloves (worn) Jewellery q - a +6 ring of dexterity (left hand) Scrolls d - 2 scrolls of teleportation f - a scroll of silence i - a scroll of identify m - a scroll of immolation o - a scroll of enchant armour p - a scroll of noise r - a scroll of fear Potions b - 2 potions of lignification e - a potion of berserk rage g - a potion of mutation h - a potion of flight k - 6 potions of curing l - a potion of haste {unknown} n - a potion of invisibility {unknown} s - a potion of might t - a potion of degeneration u - 2 potions of heal wounds Skills: + Level 4.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Dazzling Flash Conj/Hex 44% N/A 4% 3 d - Fulminant Prism Conj/Hex 11% 3d9 17% 4 e - Iskenderun's Mystic Conj/Tloc 22% 2d6 17% 4 f - Apportation Tloc 44% N/A 1% 1 g - Wereblood Tmut 22% N/A 2% 2 h - Portal Projectile Hex/Tloc 44% N/A 4% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (visited) Temple: D:4-7 Altars: Shops: D:3 ? D:4 ! Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed you, 89% to hit) The searing ray hits the two-headed ogre but does no damage. The two-headed ogre shouts in stereo! (Press . to maintain the ray.) The searing ray misses the two-headed ogre. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. You finish channelling your searing ray. The two-headed ogre barely misses you. The two-headed ogre hits you with a +0 giant club! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club! Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to miscast (17% risk of failure)! Continue anyway? You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is moderately wounded. The two-headed ogre is knocked back by the mystic blast. The two-headed ogre slams into the rock wall! The two-headed ogre is moderately wounded. * * * LOW HITPOINT WARNING * * * You hear a shout! A goblin comes into view. It is wielding a +0 club. The two-headed ogre hits you with a +0 giant club!! You die... #........###.##.. #.#.###..##...#..>. ....# #..###....... g........# #.##..). #.#.###..# #.####.. #.#.###..# #.# #.. #>#.#....# #.# ### ######O#.....# #.# # ......$@#....# #.# ###.####.)..# #.# #.#.######.# #.......)).# ###.######## #.# #.# ... #.# You could see a two-headed ogre and a goblin. Vanquished Creatures An ogre (D:4) An elf zombie (Ossuary) A human zombie (Ossuary) A centaur zombie (Ossuary) Terence (D:3) An iguana (D:3) 2 mummies (Ossuary) 3 adders 2 adder zombies (Ossuary) An adder skeleton (D:4) 2 worms (D:2) 2 dart slugs (D:2) 6 orcs (D:3) 7 ball pythons 8 endoplasms 4 giant cockroaches 7 hobgoblins 5 kobolds 2 quokkas 2 bats (D:1) 5 frilled lizards 10 goblins A goblin zombie (Ossuary) 8 hobgoblin zombies (Ossuary) 2 jackal zombies (Ossuary) 12 kobold zombies (Ossuary) 7 orc zombies (Ossuary) 10 rats A rat zombie (Ossuary) 115 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 363 | D:1 | Reached skill level 1 in Fighting 363 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 1000 | D:1 | Reached XP level 3. HP: 24/27 MP: 0/0 1000 | D:1 | Learned a level 1 spell: Apportation 2055 | D:2 | Reached XP level 4. HP: 27/33 MP: 0/0 3038 | D:3 | Reached skill level 4 in Spellcasting 3227 | D:3 | Found a faded altar of an unknown god. 3380 | D:3 | Found Jyz Taim's Magic Scroll Shop. 3660 | D:3 | Noticed Terence 3673 | D:3 | Reached XP level 5. HP: 32/40 MP: 0/0 3673 | D:3 | Learned a level 2 spell: Wereblood 3871 | D:3 | Killed Terence 4443 | D:4 | Found Uruis's Distillery. 4497 | D:4 | Found a sand-covered staircase. 4503 | Ossuary | Entered an ossuary 4973 | Ossuary | Reached XP level 6. HP: 33/46 MP: 0/0 5001 | Ossuary | HP: 1/47 [elf zombie (7)] 5493 | D:4 | Noticed an ogre 5499 | D:4 | Killed an ogre 5500 | D:4 | Reached skill level 5 in Spellcasting 5500 | D:4 | Reached XP level 7. HP: 46/53 MP: 0/0 5500 | D:4 | Learned a level 3 spell: Portal Projectile 5650 | D:4 | Noticed a two-headed ogre 5657 | D:4 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic D:2: layout_basic D:3: layout_basic, chequers_ecumenical_altar_simple_redux, serial_shops, shop_fountains, dk_noncrumbling_3, uniq_terence D:4: layout_loops_ring, nicolae_ossuary_entry_plus, serial_shops, nicolae_square_shop, kennysheep_little_box, nicolae_shop_crystal, glass_columns_c Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 3 4 | 4.7 Spellcasting | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Cast: Magic Dart | 74 | 117 | 9 || 200 Searing Ray | 2 | 18 | 1 || 21 Dazzling Flash | | 3 | || 3 Wereblood | | 2 | || 2 Iskenderun's Myst | | 1 | 1 || 2 Portal Projectile | | | 1 || 1 Use: Potion | 1 | 7 | || 8 Scroll | 1 | 6 | || 7 Armor: Robe | | 15 | || 15 Dodge: Dodged | 8 | 36 | 2 || 46