Seeded DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 6053031564555097609 (custom seed) 16 Jingleheimer the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on Aug 30, 2022. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:07 (649 turns). Jingleheimer the Magician (Djinni Conjurer) Turns: 649, Time: 00:01:08 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 75% Gold: 12 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of teleportation {unknown} Potions b - 2 potions of lignification {unknown} Skills: + Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An endoplasm comes into view. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - hobgoblin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray misses the hobgoblin. The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The searing ray misses the hobgoblin. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you but does no damage. The searing ray hits the hobgoblin. You kill the hobgoblin! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The searing ray hits the endoplasm. The endoplasm is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ########.#'#......... #........##... #........+.... ####........##... #................ #### #........#..##### #.... #........##.# # #.....##........##.## +..)..J@....###.##..# #.....####### #.###.# ..... ..# #.# #### #######.#### ............ #######.#### ............ #######..### ##.# You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:1) A kobold (D:1) A quokka (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Jingleheimer the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 342 | D:1 | Reached skill level 1 in Fighting 342 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 649 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_leaves_temple_mockup, layout_basic Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.5 Action || total -------------------------++------- Cast: Magic Dart || 27 Searing Ray || 2 Armor: Robe || 1